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<blockquote data-quote="(un)reason" data-source="post: 6053500" data-attributes="member: 27780"><p><strong><u>Dragon Issue 299: September 2002</u></strong></p><p></p><p></p><p>part 5/10</p><p></p><p></p><p>Bazaar of the Bizarre: A nicely whimsical bazaar this month, as we go back to the idea of magical toys. This rarely ends well, particularly when Ravenloft is involved, but usually produces interesting stories in the process. Let's hope that's the case here. </p><p></p><p>The Bottomless Toy box sets us up with a variant on the extradimensional space principle. You can rummage around this one for yonks and not exhaust it. Perfect for the absent-minded cartoon wizard. </p><p></p><p>Charger the Toy Pony is an animating figurine for every little girl. Ride it here there and everywhere. And maybe brush it's mane, keep it glossy and tangle free. Hi ho! </p><p></p><p>Dreamweavers are of course devices to ensure easy sleep, safe in the knowledge you won't be possessed or hag-ridden or eaten in the night. Both children and adults can benefit from that in D&D land. </p><p></p><p>Fairy Masks are adorable butterfly-winged things that make them favourably inclined towards you while mitigating their powers. Perfect for protecting stupid little girls who think everything fairy is cool. </p><p></p><p>Golden the Clockwork cat is a great example of how far people will go to save the lives of their pets. Transferring their lifeforce into a mechanical contraption is a bit icky, but when it gets you a pet that'll outlive you and not go completely mad, I think you can say It's been a success. </p><p></p><p>Gray Balls are little lumps of Limbo compressed into safe playdoughy form. Like other bits of Limbo, they respond to your will. I wouldn't let something like that anywhere near my kids. You never know when it might turn into a mini chaos beast and start transforming houses into tentacle monsters. </p><p></p><p>Splinter the Toy Sword is basically a little moraliser in stabby form. It tries to bring you up with strong values, and refuses to fight other good guys. Thunder, thunder, thundercats, HO! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Let's hope you grow up to be a good little paladin. </p><p></p><p>The Rose Prince is a mini Mills & Boon hero that'll keep you safe from scary monsters. I wonder if it's anatomically smoothed over like a ken doll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>The Siren sings a soothing song to keep little kiddies from throwing tantrums. Hopefully it won't have the bad side effects filling them full of Ritalin does. </p><p></p><p>The Doll House can suck you in, to play minimised forever in an extradimensional space equivalent to it. A classic horror idea, methinks. Surprised we haven't seen it before. (Although we have had a bottle based variant. ) Anyway, it's another case where the quality of the implementation is more important than the originality of the ideas. Overall, I think it's a success. </p><p></p><p></p><p>Feats of personality: Robin Laws appears to be off this month, so it's someone else's turn to engage in amusing metagame conceits. For example, asking the question how having certain abilities might affect your personality, and whether gaining them is a chicken or egg situation of training following desire, or personality reflecting capabilities. Like the nature vs nurture debate, the answer is probably a bit of both, combined with a big chunk of OOC thinking, as you often have to pick feats and skills to get into prestige classes rather than because you really really want them. So this very much feels like a filler article, taking a fairly flimsy premise and then spreading it out over 5 pages to keep us entertained and their page count up. Just something they've gotta do between the big features and the usual columns. I must admit to yawning a bit.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6053500, member: 27780"] [B][U]Dragon Issue 299: September 2002[/U][/B] part 5/10 Bazaar of the Bizarre: A nicely whimsical bazaar this month, as we go back to the idea of magical toys. This rarely ends well, particularly when Ravenloft is involved, but usually produces interesting stories in the process. Let's hope that's the case here. The Bottomless Toy box sets us up with a variant on the extradimensional space principle. You can rummage around this one for yonks and not exhaust it. Perfect for the absent-minded cartoon wizard. Charger the Toy Pony is an animating figurine for every little girl. Ride it here there and everywhere. And maybe brush it's mane, keep it glossy and tangle free. Hi ho! Dreamweavers are of course devices to ensure easy sleep, safe in the knowledge you won't be possessed or hag-ridden or eaten in the night. Both children and adults can benefit from that in D&D land. Fairy Masks are adorable butterfly-winged things that make them favourably inclined towards you while mitigating their powers. Perfect for protecting stupid little girls who think everything fairy is cool. Golden the Clockwork cat is a great example of how far people will go to save the lives of their pets. Transferring their lifeforce into a mechanical contraption is a bit icky, but when it gets you a pet that'll outlive you and not go completely mad, I think you can say It's been a success. Gray Balls are little lumps of Limbo compressed into safe playdoughy form. Like other bits of Limbo, they respond to your will. I wouldn't let something like that anywhere near my kids. You never know when it might turn into a mini chaos beast and start transforming houses into tentacle monsters. Splinter the Toy Sword is basically a little moraliser in stabby form. It tries to bring you up with strong values, and refuses to fight other good guys. Thunder, thunder, thundercats, HO! ;) Let's hope you grow up to be a good little paladin. The Rose Prince is a mini Mills & Boon hero that'll keep you safe from scary monsters. I wonder if it's anatomically smoothed over like a ken doll :p The Siren sings a soothing song to keep little kiddies from throwing tantrums. Hopefully it won't have the bad side effects filling them full of Ritalin does. The Doll House can suck you in, to play minimised forever in an extradimensional space equivalent to it. A classic horror idea, methinks. Surprised we haven't seen it before. (Although we have had a bottle based variant. ) Anyway, it's another case where the quality of the implementation is more important than the originality of the ideas. Overall, I think it's a success. Feats of personality: Robin Laws appears to be off this month, so it's someone else's turn to engage in amusing metagame conceits. For example, asking the question how having certain abilities might affect your personality, and whether gaining them is a chicken or egg situation of training following desire, or personality reflecting capabilities. Like the nature vs nurture debate, the answer is probably a bit of both, combined with a big chunk of OOC thinking, as you often have to pick feats and skills to get into prestige classes rather than because you really really want them. So this very much feels like a filler article, taking a fairly flimsy premise and then spreading it out over 5 pages to keep us entertained and their page count up. Just something they've gotta do between the big features and the usual columns. I must admit to yawning a bit. [/QUOTE]
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