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<blockquote data-quote="(un)reason" data-source="post: 6054010" data-attributes="member: 27780"><p><strong><u>Dragon Issue 299: September 2002</u></strong></p><p></p><p></p><p>part 6/10</p><p></p><p></p><p>Arcane lore: Spells for Paladins? You know, that's a special they really should have had last edition, but didn't. Come to think of it, they never really did one for rangers either. I wonder if they'll get round to that this time. In any case this is one that seems both welcome and needed. I look forward to seeing what new tricks they get. </p><p></p><p>Second Wind gives you the Endurance feat. Meh. </p><p></p><p>Clear Mind boosts your save against mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing. Functional, but not regretted. </p><p></p><p>Energised Shields & their lesser variant give you energy resistance and bonus damage on your shield bashes. Like energy damage on your weapons, this could well turn out popular as a permanent enchantment option. </p><p></p><p>Find Temple lets a paladin get succour even in unfamiliar terrain. Course, if there are no worshippers of your god in a few miles, you really are screwed. Have to fall back on that indomitable courage again dude. </p><p></p><p>Sacred Haven is a basic protective buff spell. Plus it means the paladin can monitor them remotely and come to their aid if this isn't enough to save them. Gotta keep that do-gooding spirit up. </p><p></p><p>Holy Mount gives your mount the celestial template temporarily, assuming it doesn't have it already. That is a pretty substantial buff really. Now, what else can we stack it with? <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> </p><p></p><p>Mass Stabilize is your basic lifesaver for when you can't run around the battlefield because you have to keep holding the front end. Compassion needs practicality to get maximum effect. </p><p></p><p>Moment of Clarity helps you break another creature's mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing. If they decided to be bad on their own, of course, it's another matter altogether. Nothing much you can do but smite them down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>One Mind I-III give you progressively greater ability to synergise with your mount. Not quite as useful as doing it with the other PC's, since there are places you can't take your mount, but very appropriate to the class. </p><p></p><p>Sense Heretic is a more specific variant on detect evil. It'll only pick up the real troublemakers, those who actively follow antithetical religions. The agnostics? We can leave them for later. </p><p></p><p>Spiritual Chariot lets you carry a few people behind your mount, in a good position for ride-by-attacks</p><p></p><p>Sticky Saddle is for those silly paladins who got to high level without putting any skills in Ride, and don't want to look like a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. You may still ride like a sack of potatoes, but at least you won't fall off. </p><p></p><p>Tiny Mount lets you turn your horse into a my little pony. Good thing your horse is pretty saintly too, for most of them would not be happy about being stuffed in your pocket for hours. </p><p></p><p>Winged Mount is another one that makes paladins that bit more versatile. We shall slay dragons in the skies! One breath and you're plummeting to the ground mate. </p><p></p><p>Word of Binding helps you with the whole mercy thing. Mustn't forget that, if you want to stay a paladin. I think this has avoided straying too far from that remit, giving us powers that are both useful and appropriate.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6054010, member: 27780"] [B][U]Dragon Issue 299: September 2002[/U][/B] part 6/10 Arcane lore: Spells for Paladins? You know, that's a special they really should have had last edition, but didn't. Come to think of it, they never really did one for rangers either. I wonder if they'll get round to that this time. In any case this is one that seems both welcome and needed. I look forward to seeing what new tricks they get. Second Wind gives you the Endurance feat. Meh. Clear Mind boosts your save against mind:):):):)ing. Functional, but not regretted. Energised Shields & their lesser variant give you energy resistance and bonus damage on your shield bashes. Like energy damage on your weapons, this could well turn out popular as a permanent enchantment option. Find Temple lets a paladin get succour even in unfamiliar terrain. Course, if there are no worshippers of your god in a few miles, you really are screwed. Have to fall back on that indomitable courage again dude. Sacred Haven is a basic protective buff spell. Plus it means the paladin can monitor them remotely and come to their aid if this isn't enough to save them. Gotta keep that do-gooding spirit up. Holy Mount gives your mount the celestial template temporarily, assuming it doesn't have it already. That is a pretty substantial buff really. Now, what else can we stack it with? :devil: Mass Stabilize is your basic lifesaver for when you can't run around the battlefield because you have to keep holding the front end. Compassion needs practicality to get maximum effect. Moment of Clarity helps you break another creature's mind:):):):)ing. If they decided to be bad on their own, of course, it's another matter altogether. Nothing much you can do but smite them down :p One Mind I-III give you progressively greater ability to synergise with your mount. Not quite as useful as doing it with the other PC's, since there are places you can't take your mount, but very appropriate to the class. Sense Heretic is a more specific variant on detect evil. It'll only pick up the real troublemakers, those who actively follow antithetical religions. The agnostics? We can leave them for later. Spiritual Chariot lets you carry a few people behind your mount, in a good position for ride-by-attacks Sticky Saddle is for those silly paladins who got to high level without putting any skills in Ride, and don't want to look like a :):):). You may still ride like a sack of potatoes, but at least you won't fall off. Tiny Mount lets you turn your horse into a my little pony. Good thing your horse is pretty saintly too, for most of them would not be happy about being stuffed in your pocket for hours. Winged Mount is another one that makes paladins that bit more versatile. We shall slay dragons in the skies! One breath and you're plummeting to the ground mate. Word of Binding helps you with the whole mercy thing. Mustn't forget that, if you want to stay a paladin. I think this has avoided straying too far from that remit, giving us powers that are both useful and appropriate. [/QUOTE]
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