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<blockquote data-quote="(un)reason" data-source="post: 6055105" data-attributes="member: 27780"><p><strong><u>Dragon Issue 299: September 2002</u></strong></p><p></p><p></p><p>part 8/10</p><p></p><p></p><p>Fiction: Memories by Lisa Smedman. Obliviax! Now that's a D&D monster that's never been at the centre of a story before! Which is strange, because it's a pretty interesting one with an appearance and powers that make it perfect for a mystery plot. I guess it's the same kind of thinking that makes oozes and slimes rare as well. They're not humanoid, you can't really talk to them, negotiate with them, or have sex with them, so it's harder to build a story around them. Still, I'm glad someone went to the effort, because this is a little corker of a story, mixing intrigue, romance, religion, and a cameo from Erevis Cale, showing there are gaps between his big adventures where he gets to live a relatively normal life. So this takes lots of familiar elements, and weaves them together quite nicely, showing that there's lots of things you can do with D&D setting elements that they haven't done yet. Have Thouls ever got a story in which their ability to pass as normal hobgoblins was a major plot point? What would happen if a Thoul and a Barghest met? I'm sure there's an interesting tale in there for someone to write. Maybe it's already out there, somewhere on the web. </p><p></p><p></p><p>Campaign news: Con season is ending, so it's time to look at the aftermath of those big adventures they were talking up earlier in the year. Unsurprisingly, they give a positive result, for they want people to come next year. People of all levels got to participate, and plenty of them died in the process, but that just means they can start again and play the next year's low level modules. Almost as interestingly, they've now introduced a module that follows on directly from a previous one, so players can feel their story actually has continuity. Could be pretty cool, especially as it looks like the module is also playable without that previous adventure, you merely start at a different point. As ever, there's the danger of metaplot events getting unwieldy, but since they're also adding new co-ordinators, hopefully they've got that in hand. If they're having any problems, they're small enough that you'll only hear about them on the forums, and they can keep their official announcements shiny and optimistic. Unless someone wants to talk about the behind the scenes politics of the RPGA, we will never know.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6055105, member: 27780"] [B][U]Dragon Issue 299: September 2002[/U][/B] part 8/10 Fiction: Memories by Lisa Smedman. Obliviax! Now that's a D&D monster that's never been at the centre of a story before! Which is strange, because it's a pretty interesting one with an appearance and powers that make it perfect for a mystery plot. I guess it's the same kind of thinking that makes oozes and slimes rare as well. They're not humanoid, you can't really talk to them, negotiate with them, or have sex with them, so it's harder to build a story around them. Still, I'm glad someone went to the effort, because this is a little corker of a story, mixing intrigue, romance, religion, and a cameo from Erevis Cale, showing there are gaps between his big adventures where he gets to live a relatively normal life. So this takes lots of familiar elements, and weaves them together quite nicely, showing that there's lots of things you can do with D&D setting elements that they haven't done yet. Have Thouls ever got a story in which their ability to pass as normal hobgoblins was a major plot point? What would happen if a Thoul and a Barghest met? I'm sure there's an interesting tale in there for someone to write. Maybe it's already out there, somewhere on the web. Campaign news: Con season is ending, so it's time to look at the aftermath of those big adventures they were talking up earlier in the year. Unsurprisingly, they give a positive result, for they want people to come next year. People of all levels got to participate, and plenty of them died in the process, but that just means they can start again and play the next year's low level modules. Almost as interestingly, they've now introduced a module that follows on directly from a previous one, so players can feel their story actually has continuity. Could be pretty cool, especially as it looks like the module is also playable without that previous adventure, you merely start at a different point. As ever, there's the danger of metaplot events getting unwieldy, but since they're also adding new co-ordinators, hopefully they've got that in hand. If they're having any problems, they're small enough that you'll only hear about them on the forums, and they can keep their official announcements shiny and optimistic. Unless someone wants to talk about the behind the scenes politics of the RPGA, we will never know. [/QUOTE]
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