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<blockquote data-quote="(un)reason" data-source="post: 6058096" data-attributes="member: 27780"><p><strong><u>Dragon Issue 300: October 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Class acts returns after a two month absence. They really aren't as reliable as I remember this year. Anyway, as it's his baby, Monte misses no time including a vile and dark prestige class in here. The flesheater, cannibalistic halflings who want you for dinner. Don't laugh, because they have full BAB and sneak attack progression, stealth skills, can inflict Con damage with their claws, and track you by scent. Like many of the BoVD classes, they are slightly overpowered, on the assumption that there's no way a PC should be allowed to take them. How very patronizing. It also suffers from the conflation of evil with gross that the BoVD was prone too. I really do not approve. You are failing to build something that seems genuinely realistically evil here, and instead going for cartoonish maniacal laughter instead. Not very mature. </p><p></p><p></p><p>The risen dead: Once again we see how popular templates are. Even monsters that have already been statted out as regular creatures are being redone as templates, so it's even easier to turn PC's into one, or reflect that the original source wasn't the usual one for the creature. So Mummies, Wights and Wraiths follow in the path of Vampires and Liches here, making PC's turned into one all the scarier as adversaries. In addition, they include a new one for ghostly animals, since the regular ghost template doesn't really work for them. All are designed to be pretty close to their original version, and have ECL's several levels greater than their CR boosts, which means they'll be playable, but might be a bit fragile long-term. especially since they'll also have lost all their Con bonuses. Still, D&D becoming more of a toolkit is not something I object too, so this article gets a thumb up from me. </p><p></p><p></p><p>The ecology of the mummy: God, it's been a while since we had one of these. It's been mostly VS's, and even they've been thin on the ground lately. I guess these things come in cycles, because the early 90's was pretty thin ground for ecologies as well. This is a very dry ecology, almost completely removing the fiction for a combination of dry historical stuff, and ideas aimed towards creating interesting encounters for players. Creature combos, tactical notes, treasure suggestions, a sample map, this is a big step away from the old ecology style, and one I'm not sure I like. Guess it's going to be another dry spell here then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6058096, member: 27780"] [B][U]Dragon Issue 300: October 2002[/U][/B] part 7/10 Class acts returns after a two month absence. They really aren't as reliable as I remember this year. Anyway, as it's his baby, Monte misses no time including a vile and dark prestige class in here. The flesheater, cannibalistic halflings who want you for dinner. Don't laugh, because they have full BAB and sneak attack progression, stealth skills, can inflict Con damage with their claws, and track you by scent. Like many of the BoVD classes, they are slightly overpowered, on the assumption that there's no way a PC should be allowed to take them. How very patronizing. It also suffers from the conflation of evil with gross that the BoVD was prone too. I really do not approve. You are failing to build something that seems genuinely realistically evil here, and instead going for cartoonish maniacal laughter instead. Not very mature. The risen dead: Once again we see how popular templates are. Even monsters that have already been statted out as regular creatures are being redone as templates, so it's even easier to turn PC's into one, or reflect that the original source wasn't the usual one for the creature. So Mummies, Wights and Wraiths follow in the path of Vampires and Liches here, making PC's turned into one all the scarier as adversaries. In addition, they include a new one for ghostly animals, since the regular ghost template doesn't really work for them. All are designed to be pretty close to their original version, and have ECL's several levels greater than their CR boosts, which means they'll be playable, but might be a bit fragile long-term. especially since they'll also have lost all their Con bonuses. Still, D&D becoming more of a toolkit is not something I object too, so this article gets a thumb up from me. The ecology of the mummy: God, it's been a while since we had one of these. It's been mostly VS's, and even they've been thin on the ground lately. I guess these things come in cycles, because the early 90's was pretty thin ground for ecologies as well. This is a very dry ecology, almost completely removing the fiction for a combination of dry historical stuff, and ideas aimed towards creating interesting encounters for players. Creature combos, tactical notes, treasure suggestions, a sample map, this is a big step away from the old ecology style, and one I'm not sure I like. Guess it's going to be another dry spell here then. [/QUOTE]
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