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<blockquote data-quote="(un)reason" data-source="post: 6061037" data-attributes="member: 27780"><p><strong><u>Dragon Issue 301: November 2002</u></strong></p><p></p><p></p><p>part 7/10</p><p></p><p></p><p>Campaign news: Still trying to maintain a degree of continuity between adventures here, despite the headaches it causes. Advancing the metaplot based on the average of the module results, while making sure that characters don't become unplayable forever if they did things out of order, and changing the rounding rules so groups wind up even closer to the correct challenge level for their size and composition. Pretty dull stuff really. The big ship requires constant small corrections, to make sure it doesn't go off course and wind up in big trouble later. Let's see what feature they've cooked up this time. </p><p></p><p></p><p>Greyhawk's beggars union: We've already had a thieves guild this month. Including a beggar's one too feels a little overspecialised. But then maybe that's the point, since swashbucklers are urban adventurers and likely to encounter both, and if the two conflict, it makes for good adventures when you're caught in the middle. And with plenty of history to draw on, the history of the City of Greyhawk beggars & thieves guilds turns out pretty interesting, with plenty of back and forth and ambitious gambits. It even includes the first canon gay Greyhawk character as far as I know, which is definitely something you wouldn't have seen in the TSR days. While this could have been longer, the fact that it's interesting, sneakily progressive, and well tied into existing history makes it pretty cool. They'll never catch up to Exalted (or even the Realms for that matter) in terms of pansexual antics, but at least it's something. Kudos to Erik Mona for doing that when he really didn't have too.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6061037, member: 27780"] [B][U]Dragon Issue 301: November 2002[/U][/B] part 7/10 Campaign news: Still trying to maintain a degree of continuity between adventures here, despite the headaches it causes. Advancing the metaplot based on the average of the module results, while making sure that characters don't become unplayable forever if they did things out of order, and changing the rounding rules so groups wind up even closer to the correct challenge level for their size and composition. Pretty dull stuff really. The big ship requires constant small corrections, to make sure it doesn't go off course and wind up in big trouble later. Let's see what feature they've cooked up this time. Greyhawk's beggars union: We've already had a thieves guild this month. Including a beggar's one too feels a little overspecialised. But then maybe that's the point, since swashbucklers are urban adventurers and likely to encounter both, and if the two conflict, it makes for good adventures when you're caught in the middle. And with plenty of history to draw on, the history of the City of Greyhawk beggars & thieves guilds turns out pretty interesting, with plenty of back and forth and ambitious gambits. It even includes the first canon gay Greyhawk character as far as I know, which is definitely something you wouldn't have seen in the TSR days. While this could have been longer, the fact that it's interesting, sneakily progressive, and well tied into existing history makes it pretty cool. They'll never catch up to Exalted (or even the Realms for that matter) in terms of pansexual antics, but at least it's something. Kudos to Erik Mona for doing that when he really didn't have too. [/QUOTE]
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