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<blockquote data-quote="(un)reason" data-source="post: 6062413" data-attributes="member: 27780"><p><strong><u>Dragon Issue 301: November 2002</u></strong></p><p></p><p></p><p>part 10/10</p><p></p><p></p><p>Sage advice: Does lightning bolt work underwater. (Does it say it doesn't. Don't you start quoting real world physics at me. Skip has no truck with that crap.)</p><p></p><p>Can you fly underwater (Generally, no. Some magic may alter this. ) </p><p></p><p>Can you cast spells from inside an apparatus of kwalish (Not without opening the hatch and making yourself vulnerable. This is why mobile fortresses have high up balconies where the wizards can rain death while being out of range of mundane missiles )</p><p></p><p>Do rings need an action to activate (Standard. S-s-s-s-s-s-s standard action. Jellybean standard. )</p><p></p><p>Can you become invisible, attack, and become invisible straight away (See the last question. Or, in other words, NO!!!!! ) </p><p></p><p>How many points can monks heal in battle. (As much as they want, up to their limit. Best to wait until you've taken enough damage to use it in one go, or they'll waste their actions.)</p><p></p><p>Does hide in plain sight require a standard action (Not necessarily.)</p><p></p><p>How are ability affecting enhancements affected by ability drain. ( They aren't. When your base score goes to 0, you're in the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, no matter how many add-ons you have)</p><p></p><p>If a dragon has cleric spells, do they count as arcane spells (yes. They get it from their own power, not any devotion to someone else.)</p><p></p><p>Can you make a wand of empowered magic missiles that are still cast as if 1st level (no)</p><p></p><p>Can you counterspell spellfire (no)</p><p></p><p>Does negative energy ray allow a save (yes)</p><p></p><p>Can you make an attack of opportunity with a spell (No. But any spells already cast can still contribute. )</p><p></p><p>Do summoned red slaad implantations vanish when the spell expires (Yes. Hey, gang rape with no evidence. What a wonderfull..... Er I mean, if Skip catches any mutha<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />a exploiting that rule, Skip will cap that sonofabitch in the nuts to make sure they never do it again. And lo, it will be righteous! ) </p><p></p><p>Can a summoned monster summon other monsters. (No. We lost several planets to fiends due to summon cascades back in the last edition. No way we're making that mistake again.) </p><p></p><p>Can I teleport a petrified companion away (Yes, but he's gonna be a lot heavier. This may cause problems.)</p><p></p><p>Can you coup de grace trolls (Only with attacks that can do normal damage to them. This doesn't help, does it.) </p><p></p><p>Can you kill a troll with phantasmal killer. (If it believes it's dead, all the regeneration in the world won't save it) </p><p></p><p>Does bigby's forceful hand trigger an AoO (No)</p><p></p><p>Can unseen servants fly, Can they run, Do they take up space (Recycled question, no, no. In a lot of ways they might as well not be there.)</p><p></p><p></p><p>Hmm. A character sheet, and a spell area template in the back. Intriguing. </p><p></p><p></p><p>After the irritating but interestingly bad stuff of last issue, this issue returns to a fairly even split of competent, and competent but dull. The combination of sticking strictly to formula, and the generally low-key nature of the new crunch means it does not evoke the atmosphere the theme demands, and the sloppy looking artwork in the issue exaggerates it further. It feels like the edition is growing staler even as we speak. It feels far less surprising in hindsight that they wound up accelerating the revision cycle. I'd get sick of it too if I was forced to stick that strictly to a formula. :v Let's see if they shake up anything more significant than a snowglobe for christmas.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6062413, member: 27780"] [B][U]Dragon Issue 301: November 2002[/U][/B] part 10/10 Sage advice: Does lightning bolt work underwater. (Does it say it doesn't. Don't you start quoting real world physics at me. Skip has no truck with that crap.) Can you fly underwater (Generally, no. Some magic may alter this. ) Can you cast spells from inside an apparatus of kwalish (Not without opening the hatch and making yourself vulnerable. This is why mobile fortresses have high up balconies where the wizards can rain death while being out of range of mundane missiles ) Do rings need an action to activate (Standard. S-s-s-s-s-s-s standard action. Jellybean standard. ) Can you become invisible, attack, and become invisible straight away (See the last question. Or, in other words, NO!!!!! ) How many points can monks heal in battle. (As much as they want, up to their limit. Best to wait until you've taken enough damage to use it in one go, or they'll waste their actions.) Does hide in plain sight require a standard action (Not necessarily.) How are ability affecting enhancements affected by ability drain. ( They aren't. When your base score goes to 0, you're in the :):):):), no matter how many add-ons you have) If a dragon has cleric spells, do they count as arcane spells (yes. They get it from their own power, not any devotion to someone else.) Can you make a wand of empowered magic missiles that are still cast as if 1st level (no) Can you counterspell spellfire (no) Does negative energy ray allow a save (yes) Can you make an attack of opportunity with a spell (No. But any spells already cast can still contribute. ) Do summoned red slaad implantations vanish when the spell expires (Yes. Hey, gang rape with no evidence. What a wonderfull..... Er I mean, if Skip catches any mutha:):):):)a exploiting that rule, Skip will cap that sonofabitch in the nuts to make sure they never do it again. And lo, it will be righteous! ) Can a summoned monster summon other monsters. (No. We lost several planets to fiends due to summon cascades back in the last edition. No way we're making that mistake again.) Can I teleport a petrified companion away (Yes, but he's gonna be a lot heavier. This may cause problems.) Can you coup de grace trolls (Only with attacks that can do normal damage to them. This doesn't help, does it.) Can you kill a troll with phantasmal killer. (If it believes it's dead, all the regeneration in the world won't save it) Does bigby's forceful hand trigger an AoO (No) Can unseen servants fly, Can they run, Do they take up space (Recycled question, no, no. In a lot of ways they might as well not be there.) Hmm. A character sheet, and a spell area template in the back. Intriguing. After the irritating but interestingly bad stuff of last issue, this issue returns to a fairly even split of competent, and competent but dull. The combination of sticking strictly to formula, and the generally low-key nature of the new crunch means it does not evoke the atmosphere the theme demands, and the sloppy looking artwork in the issue exaggerates it further. It feels like the edition is growing staler even as we speak. It feels far less surprising in hindsight that they wound up accelerating the revision cycle. I'd get sick of it too if I was forced to stick that strictly to a formula. :v Let's see if they shake up anything more significant than a snowglobe for christmas. [/QUOTE]
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