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<blockquote data-quote="(un)reason" data-source="post: 6065686" data-attributes="member: 27780"><p><strong><u>Dragon Issue 302: December 2002</u></strong></p><p></p><p></p><p>part 9/10</p><p></p><p></p><p>The play's the thing is taken over by Mike Mearls, and does the usual thing after a changeover where they deliver some blates obv's bit o' info like it's the coolest new idea EVARS! This time it's our good old friends reskinning and tweaking the descriptions of spells, to keep players from becoming too jaded and taking them for granted. Seen that before with spells, seen that before with monsters, both done larger, more playfully, and with better artwork. While not a bad idea, this is definitely a case where since I'm a long-term reader, the article is simply redundant, because it doesn't bring anything new to the table, and by reminding me of past glories like issue 200's article on exactly the same topic, also shows how much more rigid they've become, with the ideas here hewing more closely to the RAW descriptions of the spells than the old ones. Wake me up when you've burnt through the basic stuff and have some more idiosyncratic advice to offer us like Robin sometimes did. </p><p></p><p></p><p>This years statement of ownership shows that they've leveled off after the sharp rise of the last couple of years, and may be starting to decline again. With an average of just below 73k and a last month just below 74, they've obviously been having some interesting month to month fluctuations we don't get to see. Will they stay steady for the next few years, or will the transfer to paizo hurt consumer confidence and result in another sudden drop? At least the number of freebies has been cut in half, anyway. </p><p></p><p></p><p>DM's toolbox: Johnn returns, with another piece on using prefab adventures in your game. Guess they're having another push on that idea in the hope it'll boost supplement sales. Still, the worst thing you can do is just start running them blind and hope it'll all work out as they go from one room to the next. Instead, you should at least read it through beforehand and figure out how to fit it into your campaign world, and doing stuff like adjusting the stats and printing out loose-leaf handouts for the players'll help even more. I think this falls into the category of completely common sense advice that everyone ought to know, but we all sometimes forget, (presuming you use modules in the first place) because life is busy, and sometimes you don't have time to properly prepare. Efficient and clean, but not particularly interesting yet again. </p><p></p><p></p><p>Nodwick discovers the first magic ever used. The conjurers guild are going to be smug about this for years.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6065686, member: 27780"] [B][U]Dragon Issue 302: December 2002[/U][/B] part 9/10 The play's the thing is taken over by Mike Mearls, and does the usual thing after a changeover where they deliver some blates obv's bit o' info like it's the coolest new idea EVARS! This time it's our good old friends reskinning and tweaking the descriptions of spells, to keep players from becoming too jaded and taking them for granted. Seen that before with spells, seen that before with monsters, both done larger, more playfully, and with better artwork. While not a bad idea, this is definitely a case where since I'm a long-term reader, the article is simply redundant, because it doesn't bring anything new to the table, and by reminding me of past glories like issue 200's article on exactly the same topic, also shows how much more rigid they've become, with the ideas here hewing more closely to the RAW descriptions of the spells than the old ones. Wake me up when you've burnt through the basic stuff and have some more idiosyncratic advice to offer us like Robin sometimes did. This years statement of ownership shows that they've leveled off after the sharp rise of the last couple of years, and may be starting to decline again. With an average of just below 73k and a last month just below 74, they've obviously been having some interesting month to month fluctuations we don't get to see. Will they stay steady for the next few years, or will the transfer to paizo hurt consumer confidence and result in another sudden drop? At least the number of freebies has been cut in half, anyway. DM's toolbox: Johnn returns, with another piece on using prefab adventures in your game. Guess they're having another push on that idea in the hope it'll boost supplement sales. Still, the worst thing you can do is just start running them blind and hope it'll all work out as they go from one room to the next. Instead, you should at least read it through beforehand and figure out how to fit it into your campaign world, and doing stuff like adjusting the stats and printing out loose-leaf handouts for the players'll help even more. I think this falls into the category of completely common sense advice that everyone ought to know, but we all sometimes forget, (presuming you use modules in the first place) because life is busy, and sometimes you don't have time to properly prepare. Efficient and clean, but not particularly interesting yet again. Nodwick discovers the first magic ever used. The conjurers guild are going to be smug about this for years. [/QUOTE]
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