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<blockquote data-quote="(un)reason" data-source="post: 6069670" data-attributes="member: 27780"><p><strong><u>Dragon Issue 303: January 2003</u></strong></p><p></p><p></p><p>part 8/9</p><p></p><p></p><p>The play's the thing: Robin returns to this column, and picks up where he left off, talking about resolving OOC conflicts via psychological profiling and figuring out what everyone's expectations are, this time from the perspective of the player trying to understand their DM. In a situation like this, where you want to retain a friendly relationship with your DM so you can continue to play in an enjoyable manner, there is very definitely a wrong way to raise your problems with the game. You need to be specific and constructive in your criticism, nonconfrontational in your approach, and willing to compromise for the greater good of the group if you want the best odds of success. And if after all that, it still looks like you can't meet in the middle, it's better to leave and find a new group rather than continue to deal with the stress and drama. Once again, he's trying to condense the advice of a whole chapter of a social dynamics book, and not doing too bad a job. Let's put those stereotypes about gamers to bed for good.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6069670, member: 27780"] [B][U]Dragon Issue 303: January 2003[/U][/B] part 8/9 The play's the thing: Robin returns to this column, and picks up where he left off, talking about resolving OOC conflicts via psychological profiling and figuring out what everyone's expectations are, this time from the perspective of the player trying to understand their DM. In a situation like this, where you want to retain a friendly relationship with your DM so you can continue to play in an enjoyable manner, there is very definitely a wrong way to raise your problems with the game. You need to be specific and constructive in your criticism, nonconfrontational in your approach, and willing to compromise for the greater good of the group if you want the best odds of success. And if after all that, it still looks like you can't meet in the middle, it's better to leave and find a new group rather than continue to deal with the stress and drama. Once again, he's trying to condense the advice of a whole chapter of a social dynamics book, and not doing too bad a job. Let's put those stereotypes about gamers to bed for good. [/QUOTE]
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