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<blockquote data-quote="(un)reason" data-source="post: 6070495" data-attributes="member: 27780"><p><strong><u>Dragon Issue 304: February 2003</u></strong></p><p></p><p></p><p>part 1/9</p><p></p><p></p><p>91 pages (108) Great. Not even three years in, and they're already bringing out a new edition. Well, half a new edition, anyway. This'll annoy some people. Fittingly, we're only getting half the warning time we got for the big 3.0 changeover. I guess this means they'll be filling a good few pages every issue 'till then with teasers. Goes to show, those things are addictive. You use them once for a big event, and next thing you know you're coming up with excuses to pull them out again every year until diminishing returns make people yawn at even the real spectacles. Let's keep going, see if the people writing into the magazine are impressed or cynical. </p><p></p><p></p><p>Scan Quality: Slightly dog-eared edges, unindexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: As we already found last issue, character sheets can be a surprisingly big deal. And the longer they get used, the more they inevitably wind up reflecting the personality of the user, as they add things, remove them, protect them or let them get food stained and dog-eared, and eventually have to replace them and start the cycle all over again. Some are organised, some are chaotic, and some just look like a regular sheet from the back of the book. You could learn a lot about someone by looking at theirs. So this is certainly a fun little editorial, born out of plenty of actual play experience. It's by exposure to different people and things that we can find out how diverse the world is, and what we want to be. Becoming something else, and then keeping up those good habits, of course, is a harder matter altogether. Do you manage to keep your character sheet neat, or does it turn into a mass of pencil scribblings eventually despite your best intentions? </p><p></p><p></p><p>Scale Mail: We start off with some conspiracy theory numerology. As is often the case, it turns out the readers are overthinking things way more than the writers were. Deadlines kinda reduce your interest in mucking around with symbolism and double meanings, and motivate you to just get stuff done. </p><p></p><p>Next, we have a letter from someone who's pretty much moved all their record keeping and notes to their computer. Plenty more people will follow in their footsteps over the years, have no doubt. </p><p></p><p>A letter of general praise, paying particular attention to the recent works of Kieran Turley. I shall have to keep an eye out for his name in the future. </p><p></p><p>A letter from someone who feels that they are surrounded by idiots. They just don't seem to be learning how to become good roleplayers. Some people never will, my dear. All you can do is bear your superiority with grace, not arrogance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Praise for finally allowing a gay character into D&D. They were a little nervous about it at first, but it seems to have paid off. Let's hope it won't be years until we see another. </p><p></p><p>Some rules quibbling. Some things, you just can't do with curses. They need to be aware of their suffering, otherwise what's the point? </p><p></p><p>And finally, another letter from someone who's happy with the way the magazine is going, and people shouldn't panic if not every single article is useful for them right now. Chances are, it might be sometime in the future. Unless your game is exactly the same every session, in which case, can you really call it adventuring?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6070495, member: 27780"] [B][U]Dragon Issue 304: February 2003[/U][/B] part 1/9 91 pages (108) Great. Not even three years in, and they're already bringing out a new edition. Well, half a new edition, anyway. This'll annoy some people. Fittingly, we're only getting half the warning time we got for the big 3.0 changeover. I guess this means they'll be filling a good few pages every issue 'till then with teasers. Goes to show, those things are addictive. You use them once for a big event, and next thing you know you're coming up with excuses to pull them out again every year until diminishing returns make people yawn at even the real spectacles. Let's keep going, see if the people writing into the magazine are impressed or cynical. Scan Quality: Slightly dog-eared edges, unindexed, ad-free scan. In this issue: Wyrms turn: As we already found last issue, character sheets can be a surprisingly big deal. And the longer they get used, the more they inevitably wind up reflecting the personality of the user, as they add things, remove them, protect them or let them get food stained and dog-eared, and eventually have to replace them and start the cycle all over again. Some are organised, some are chaotic, and some just look like a regular sheet from the back of the book. You could learn a lot about someone by looking at theirs. So this is certainly a fun little editorial, born out of plenty of actual play experience. It's by exposure to different people and things that we can find out how diverse the world is, and what we want to be. Becoming something else, and then keeping up those good habits, of course, is a harder matter altogether. Do you manage to keep your character sheet neat, or does it turn into a mass of pencil scribblings eventually despite your best intentions? Scale Mail: We start off with some conspiracy theory numerology. As is often the case, it turns out the readers are overthinking things way more than the writers were. Deadlines kinda reduce your interest in mucking around with symbolism and double meanings, and motivate you to just get stuff done. Next, we have a letter from someone who's pretty much moved all their record keeping and notes to their computer. Plenty more people will follow in their footsteps over the years, have no doubt. A letter of general praise, paying particular attention to the recent works of Kieran Turley. I shall have to keep an eye out for his name in the future. A letter from someone who feels that they are surrounded by idiots. They just don't seem to be learning how to become good roleplayers. Some people never will, my dear. All you can do is bear your superiority with grace, not arrogance. :p Praise for finally allowing a gay character into D&D. They were a little nervous about it at first, but it seems to have paid off. Let's hope it won't be years until we see another. Some rules quibbling. Some things, you just can't do with curses. They need to be aware of their suffering, otherwise what's the point? And finally, another letter from someone who's happy with the way the magazine is going, and people shouldn't panic if not every single article is useful for them right now. Chances are, it might be sometime in the future. Unless your game is exactly the same every session, in which case, can you really call it adventuring? [/QUOTE]
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