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<blockquote data-quote="(un)reason" data-source="post: 6075092" data-attributes="member: 27780"><p><strong><u>Dragon Issue 305: March 2003</u></strong></p><p></p><p></p><p>part 3/9</p><p></p><p></p><p>House rules: Oooh. They're starting another regular series this month. Even within the WotC offices, not everyone plays D&D in exactly the same way. In fact as designers, they're even more likely to fiddle with stuff, see how it changes the game as a whole than regular players. One area of contention is metamagic feats. Many people find the degree of preparing ahead with the standard system unwieldy, resulting in them getting little actual benefit from taking them. So Andy Collins gives us an option that lets you use them less frequently, but with more flexibility, so you're more likely to be able to use them appropriately for the situation, but you won't have the raw power a cleverly prepared wizard using the standard system can manage. So this is for those of you who prefer sorcerers over wizards, psions or favored souls over clerics and druids. Fewer powers, but more flexibility. People who aren't patient or ruthless enough to squeeze every inch of optimisation out of their character, in other words. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Would you rather go for the easy option anyway? </p><p></p><p></p><p>Dork tower is reminded of last year's convention transgressions. </p><p></p><p></p><p>Urban heroes: As has often been the case recently, the first feature in the theme is a little underwhelming. Basic roleplaying advice and new Class Combo builds? The first we've obviously seen before, as city based adventures is one of those topics they do pretty regularly. The Class combos, on the other hand, are very specific indeed, and involve builds with multiple prestige classes from different splatbooks. Ranger/Bard/King of the Wild/Royal Explorer? The way they write it, it seems like a logical career path for an adventurer but is it a good combination in terms of actually making an effective character. At least they've realised that Shadowdancer is a tremendously frontloaded PrC, and so the Aristocrat Thief only takes one level of that before going back to more levels of Rogue. Still, it means this doesn't have much to offer to long-term players, as they'll know the general advice already, and the class builds are more useful to DM's than players, who usually prefer to plan their own progression, and have the time to consider all the options themselves. I'm disappointed. Probably shouldn't be, considering the terrible choice of covers for the topic, but I still am.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6075092, member: 27780"] [B][U]Dragon Issue 305: March 2003[/U][/B] part 3/9 House rules: Oooh. They're starting another regular series this month. Even within the WotC offices, not everyone plays D&D in exactly the same way. In fact as designers, they're even more likely to fiddle with stuff, see how it changes the game as a whole than regular players. One area of contention is metamagic feats. Many people find the degree of preparing ahead with the standard system unwieldy, resulting in them getting little actual benefit from taking them. So Andy Collins gives us an option that lets you use them less frequently, but with more flexibility, so you're more likely to be able to use them appropriately for the situation, but you won't have the raw power a cleverly prepared wizard using the standard system can manage. So this is for those of you who prefer sorcerers over wizards, psions or favored souls over clerics and druids. Fewer powers, but more flexibility. People who aren't patient or ruthless enough to squeeze every inch of optimisation out of their character, in other words. :p Would you rather go for the easy option anyway? Dork tower is reminded of last year's convention transgressions. Urban heroes: As has often been the case recently, the first feature in the theme is a little underwhelming. Basic roleplaying advice and new Class Combo builds? The first we've obviously seen before, as city based adventures is one of those topics they do pretty regularly. The Class combos, on the other hand, are very specific indeed, and involve builds with multiple prestige classes from different splatbooks. Ranger/Bard/King of the Wild/Royal Explorer? The way they write it, it seems like a logical career path for an adventurer but is it a good combination in terms of actually making an effective character. At least they've realised that Shadowdancer is a tremendously frontloaded PrC, and so the Aristocrat Thief only takes one level of that before going back to more levels of Rogue. Still, it means this doesn't have much to offer to long-term players, as they'll know the general advice already, and the class builds are more useful to DM's than players, who usually prefer to plan their own progression, and have the time to consider all the options themselves. I'm disappointed. Probably shouldn't be, considering the terrible choice of covers for the topic, but I still am. [/QUOTE]
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