Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6075481" data-attributes="member: 27780"><p><strong><u>Dragon Issue 305: March 2003</u></strong></p><p></p><p></p><p>part 4/9</p><p></p><p></p><p>Cities of the Planes: Hmm. That sounds like it might be the start of another regular column. Although to be honest, I can't see it lasting longer than it's counterpart Cities of the Ages did, despite the number of places out there that could do with some filling in. Still, as usual, I live in hope. :Checks ahead: Nothing? Oh well. </p><p></p><p>Still, this is a very interesting and otherworldly place indeed, that takes full advantage of the different physics there. On the astral plane, there is no time, so creatures don't need to eat, sleep, or age. Which means any settlement there is composed of immigrants, and will remain pretty stable for long periods of time without natural births or deaths among the population. On the other hand, you do need to worry about Githyanki invaders, having decidedly limited solid materials to build with, and the gigantic corpse you're living on turning out to not be quite so dead after all. Under these conditions, an earthly economy doesn't really work, as people don't need to work just to survive. And so the main avenue of competition is for citizenship, as there's a very limited number of permanent residencies, and a fair number of temporary workers who do not have much legal protection. There's also the interesting fact that everyone who can get here is at least mid-level, often much higher, which means there'll be no slaughtering your way through the guard this time. It's all both interesting and different, which is exactly what the planes should be. I definitely wish more people were writing stuff like this. </p><p></p><p></p><p>Faith and Honor: A religion can not survive on clerics alone. Gods need worshippers if they want to have general influence on the population. Yet a lot of the time, if players aren't playing someone empowered by the gods, they're tremendously cynical about them, even when (or perhaps because ) they definitely exist and are active upon the setting in measurable ways. You know what would fix this? Feats that let even those who aren't clerics enjoy some minor measure of divine power, just like psionicists get wild talents. That's a very 3e way of looking at things. Actually, it's very 4e as well, introducing the idea of picking up minor features from other classes via feats as a general thing, which would also see plenty of use in the incarnum and martial maneuver books. Oh, and lots of roleplaying advice of various ways you can play religious faith. So this is an instance where they're trying to introduce a bit more realism to the game, and having to fight both built up expectations and the system itself to make it accommodate them better. But with interesting results that will have an impact on the game in the future, unlike most articles that try to add more realism. Guess Skip still has a fair bit of influence on the company's design philosophies.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6075481, member: 27780"] [B][U]Dragon Issue 305: March 2003[/U][/B] part 4/9 Cities of the Planes: Hmm. That sounds like it might be the start of another regular column. Although to be honest, I can't see it lasting longer than it's counterpart Cities of the Ages did, despite the number of places out there that could do with some filling in. Still, as usual, I live in hope. :Checks ahead: Nothing? Oh well. Still, this is a very interesting and otherworldly place indeed, that takes full advantage of the different physics there. On the astral plane, there is no time, so creatures don't need to eat, sleep, or age. Which means any settlement there is composed of immigrants, and will remain pretty stable for long periods of time without natural births or deaths among the population. On the other hand, you do need to worry about Githyanki invaders, having decidedly limited solid materials to build with, and the gigantic corpse you're living on turning out to not be quite so dead after all. Under these conditions, an earthly economy doesn't really work, as people don't need to work just to survive. And so the main avenue of competition is for citizenship, as there's a very limited number of permanent residencies, and a fair number of temporary workers who do not have much legal protection. There's also the interesting fact that everyone who can get here is at least mid-level, often much higher, which means there'll be no slaughtering your way through the guard this time. It's all both interesting and different, which is exactly what the planes should be. I definitely wish more people were writing stuff like this. Faith and Honor: A religion can not survive on clerics alone. Gods need worshippers if they want to have general influence on the population. Yet a lot of the time, if players aren't playing someone empowered by the gods, they're tremendously cynical about them, even when (or perhaps because ) they definitely exist and are active upon the setting in measurable ways. You know what would fix this? Feats that let even those who aren't clerics enjoy some minor measure of divine power, just like psionicists get wild talents. That's a very 3e way of looking at things. Actually, it's very 4e as well, introducing the idea of picking up minor features from other classes via feats as a general thing, which would also see plenty of use in the incarnum and martial maneuver books. Oh, and lots of roleplaying advice of various ways you can play religious faith. So this is an instance where they're trying to introduce a bit more realism to the game, and having to fight both built up expectations and the system itself to make it accommodate them better. But with interesting results that will have an impact on the game in the future, unlike most articles that try to add more realism. Guess Skip still has a fair bit of influence on the company's design philosophies. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top