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<blockquote data-quote="(un)reason" data-source="post: 6086289" data-attributes="member: 27780"><p><strong><u>Dragon Issue 308: June 2003</u></strong></p><p></p><p></p><p>part 1/9</p><p></p><p></p><p>91 (116) pages. Even dragons get the annoying fishbowl lens treatment! Sigh. That's definitely a fashion that gets old fast. Let's hope it is a short one, along with not bothering to do decent backdrops. So. Year 27. 3^3. Not nearly as mathematically significant feeling as the hundreds or the powers of 2, but not a prime number either. Let's see if the articles are as relentlessly efficient as their current fashion dictates, or if any small amount of whimsy has survived the tightening of focus. </p><p></p><p></p><p>In this issue</p><p></p><p></p><p>Wyrms turn: The editorial this month covers the not so weighty subject of people being superstitious about their dice. Do you have particular ones that always seem to get good or bad results? Is this just actual luck, confirmation bias making you remember the ones that fit the pattern in your mind, or actual trends due to the little imperfections in the sides and weighting? Could be any of them, really. People are silly, and can take a little thing and make a huge deal out of it. Not that I'm one to talk really. But however far gone I am with my obsessions, I've never lost my cynicism about the whole thing. I suppose some level of quirkiness is essential anyway. Without it, we'd be just pure profit focussed logical machines, and roleplaying wouldn't exist. And then where would we be? Best to just allow them their foibles, and hope they'll be similarly tolerant in return. </p><p></p><p></p><p>Scale Mail: We start off with a request for more epic level material. They give the old excuse that they can't get the submissions. Simple problem, complicated solutions. </p><p></p><p>Next we have someone pointing out how utterly unrealistic the 3e jumping rules are. You can wind up floating through the air for rounds on end at high levels. This is the problem with overall movement rate increases being so hard to come by in D&D. Physics can go take a back seat. </p><p></p><p>We have someone who doesn't see what the big deal is if dragon articles are OGL or not. It's not an issue for you, it's one for publishers. The solutions that are shared are the ones that can be reused and built upon. Everything else is off limits. Sharing only works if enough other people share too that everyone winds up with a net positive. </p><p></p><p>The complete lack of april frivolity is noted with annoyance. They'd better watch themselves if they want to make it to next year without being pied in the face. </p><p></p><p>And finally, we have a letter from someone who hasn't been paying attention and wonders how you play living greyhawk. If you can learn the rules for D&D, the ones for joining the RPGA and getting accredited should hopefully be fairly simple by comparison. </p><p></p><p></p><p>Zogonia demonstrates the difference in fighting styles between fighters and rogues. You've gotta play to your strengths.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6086289, member: 27780"] [B][U]Dragon Issue 308: June 2003[/U][/B] part 1/9 91 (116) pages. Even dragons get the annoying fishbowl lens treatment! Sigh. That's definitely a fashion that gets old fast. Let's hope it is a short one, along with not bothering to do decent backdrops. So. Year 27. 3^3. Not nearly as mathematically significant feeling as the hundreds or the powers of 2, but not a prime number either. Let's see if the articles are as relentlessly efficient as their current fashion dictates, or if any small amount of whimsy has survived the tightening of focus. In this issue Wyrms turn: The editorial this month covers the not so weighty subject of people being superstitious about their dice. Do you have particular ones that always seem to get good or bad results? Is this just actual luck, confirmation bias making you remember the ones that fit the pattern in your mind, or actual trends due to the little imperfections in the sides and weighting? Could be any of them, really. People are silly, and can take a little thing and make a huge deal out of it. Not that I'm one to talk really. But however far gone I am with my obsessions, I've never lost my cynicism about the whole thing. I suppose some level of quirkiness is essential anyway. Without it, we'd be just pure profit focussed logical machines, and roleplaying wouldn't exist. And then where would we be? Best to just allow them their foibles, and hope they'll be similarly tolerant in return. Scale Mail: We start off with a request for more epic level material. They give the old excuse that they can't get the submissions. Simple problem, complicated solutions. Next we have someone pointing out how utterly unrealistic the 3e jumping rules are. You can wind up floating through the air for rounds on end at high levels. This is the problem with overall movement rate increases being so hard to come by in D&D. Physics can go take a back seat. We have someone who doesn't see what the big deal is if dragon articles are OGL or not. It's not an issue for you, it's one for publishers. The solutions that are shared are the ones that can be reused and built upon. Everything else is off limits. Sharing only works if enough other people share too that everyone winds up with a net positive. The complete lack of april frivolity is noted with annoyance. They'd better watch themselves if they want to make it to next year without being pied in the face. And finally, we have a letter from someone who hasn't been paying attention and wonders how you play living greyhawk. If you can learn the rules for D&D, the ones for joining the RPGA and getting accredited should hopefully be fairly simple by comparison. Zogonia demonstrates the difference in fighting styles between fighters and rogues. You've gotta play to your strengths. [/QUOTE]
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