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<blockquote data-quote="(un)reason" data-source="post: 6088082" data-attributes="member: 27780"><p><strong><u>Dragon Issue 308: June 2003</u></strong></p><p></p><p></p><p>part 5/9</p><p></p><p></p><p>Armed to the tentacle: Neither is this one by Skip's wife. Lest we forget, Illithids have got multiple specials in the magazine giving them more stuff, plus a full book last edition. They're literally THE oldest creation of the magazine that still gets regular screentime. As with the draconic equipment, there's quite a mix of stuff here. New magic items, and new creatures (which are also items, since illithids are quite into their symbiotic biotech. ) The symbionts make up the majority of this article, and are the most interesting part, attaching themselves to you in somewhat gross manner, and providing various benefits in exchange for ability damage as they live off your vital energies. Most are also intelligent, many far more so than humans, so they can provide you with an extra set of eyes and opinions if you're willing to put up with the loss of privacy as well as their stated benefits. It puts an interesting alternative spin to finding intelligent magical items. Plus the Guyver fans'll love it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> So while not totally original, this is also a solid bit of crunchy material with some entertaining ideas contained within. I'm not sure why Skip & Penny have suddenly stepped up their rate of submissions, but I don't object to it at all. </p><p></p><p></p><p>Psions of the orient: The connection between psionics and martial arts of the more high-flying kind is pretty well established. So it makes perfect sense that someone would combine the two, creating psionic styles that grant you an extra ability if you take the right feats and powers. However, unlike mundane MA styles, they set things up so you can only pick one, and then you're stuck with it, even if you could theoretically buy all the feats for two or three by 20th level. So in practice they work more like wizard school specialisations, particularly the psionic warrior ones. That means you won't get to see many of these in your game unless you use them for the NPC's. So while this is a neat idea, it's fairly limited in it's application in most campaigns. Maybe if it was included in the 3.5 psionics revision it'd gain a little traction, but no suck luck. Guess it's another throwaway then.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6088082, member: 27780"] [B][U]Dragon Issue 308: June 2003[/U][/B] part 5/9 Armed to the tentacle: Neither is this one by Skip's wife. Lest we forget, Illithids have got multiple specials in the magazine giving them more stuff, plus a full book last edition. They're literally THE oldest creation of the magazine that still gets regular screentime. As with the draconic equipment, there's quite a mix of stuff here. New magic items, and new creatures (which are also items, since illithids are quite into their symbiotic biotech. ) The symbionts make up the majority of this article, and are the most interesting part, attaching themselves to you in somewhat gross manner, and providing various benefits in exchange for ability damage as they live off your vital energies. Most are also intelligent, many far more so than humans, so they can provide you with an extra set of eyes and opinions if you're willing to put up with the loss of privacy as well as their stated benefits. It puts an interesting alternative spin to finding intelligent magical items. Plus the Guyver fans'll love it. :p So while not totally original, this is also a solid bit of crunchy material with some entertaining ideas contained within. I'm not sure why Skip & Penny have suddenly stepped up their rate of submissions, but I don't object to it at all. Psions of the orient: The connection between psionics and martial arts of the more high-flying kind is pretty well established. So it makes perfect sense that someone would combine the two, creating psionic styles that grant you an extra ability if you take the right feats and powers. However, unlike mundane MA styles, they set things up so you can only pick one, and then you're stuck with it, even if you could theoretically buy all the feats for two or three by 20th level. So in practice they work more like wizard school specialisations, particularly the psionic warrior ones. That means you won't get to see many of these in your game unless you use them for the NPC's. So while this is a neat idea, it's fairly limited in it's application in most campaigns. Maybe if it was included in the 3.5 psionics revision it'd gain a little traction, but no suck luck. Guess it's another throwaway then. [/QUOTE]
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