Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6088891" data-attributes="member: 27780"><p><strong><u>Dragon Issue 308: June 2003</u></strong></p><p></p><p></p><p>part 7/9</p><p></p><p></p><p>3.5 Update: The fighting classes didn't change hugely from 3.0 to 3.5. What changes they did make were pretty consistently done to deal with the problem of front-loading. Fighters are pretty much the same, but for expanded feat options, which still don't change the fact that the first 4-6 levels are the only ones you really want. Barbarians get better Rage that advances faster, once again offsetting but not removing the issue that many people were just taking one level and then going Ranger instead. And speaking of Rangers, they get expanded in nearly every way. Their HP is down a little. but they get more spells, more skills, more <em>efficient</em> skills, more combat styles, and those styles advance more gradually. Each is a small change, but put together they represent a pretty substantial upgrade. So pretty much all the changes are ones that grant greater power, at least on the surface. Of course, that won't stop complaints that they're still miles behind spellcasters in flexibility from piling up over the next 5 years, but what can you do? Completely changing the powers rules to fix it lost more people than it gained, and caused pathfinder to sometimes outsell 4e. In a .5 revision, they had even less leeway to change things. As with the spell nerfs, these little tweaks aren't exciting to read about, just irritating. The vast majority of people won't notice (apart from that fighters suck, which was obvious to nearly everyone. ) and those that were won't stop complaining because you've slapped a band-aid on it. I hate these no-win situations. </p><p></p><p></p><p>Silicon Sorcery: As they hinted in the letters page, they've finally got a little more epic material for us, a year on. Two prestige classes based on Morrowind: Tribunal. Both are about transcending your limitations and becoming a divine badass capable of nearly anything. But one tries to get there by sucking up to the gods, while the other believes that you make your own fate. Of course, in D&D, the one that fully progresses your clerical spellcasting as well as granting a load of extra abilities is probably going to win against the one that doesn't, at least until they gain the power to completely no-sell all connections to another plane or higher power. So essentially, it looks like the conflict here is proxies vs super-athar, and in the game you can choose to help either side. That's definitely a conflict that works well in D&D, where even if everyone accepts the gods exist, they don't always like them or want them watching and meddling with the world, and they aren't so omnipotent that you can't make a difference. I can definitely see players wanting to take either of these if they get to epic level, so this article is quite welcome, as with most of their current computer game choices.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6088891, member: 27780"] [B][U]Dragon Issue 308: June 2003[/U][/B] part 7/9 3.5 Update: The fighting classes didn't change hugely from 3.0 to 3.5. What changes they did make were pretty consistently done to deal with the problem of front-loading. Fighters are pretty much the same, but for expanded feat options, which still don't change the fact that the first 4-6 levels are the only ones you really want. Barbarians get better Rage that advances faster, once again offsetting but not removing the issue that many people were just taking one level and then going Ranger instead. And speaking of Rangers, they get expanded in nearly every way. Their HP is down a little. but they get more spells, more skills, more [i]efficient[/i] skills, more combat styles, and those styles advance more gradually. Each is a small change, but put together they represent a pretty substantial upgrade. So pretty much all the changes are ones that grant greater power, at least on the surface. Of course, that won't stop complaints that they're still miles behind spellcasters in flexibility from piling up over the next 5 years, but what can you do? Completely changing the powers rules to fix it lost more people than it gained, and caused pathfinder to sometimes outsell 4e. In a .5 revision, they had even less leeway to change things. As with the spell nerfs, these little tweaks aren't exciting to read about, just irritating. The vast majority of people won't notice (apart from that fighters suck, which was obvious to nearly everyone. ) and those that were won't stop complaining because you've slapped a band-aid on it. I hate these no-win situations. Silicon Sorcery: As they hinted in the letters page, they've finally got a little more epic material for us, a year on. Two prestige classes based on Morrowind: Tribunal. Both are about transcending your limitations and becoming a divine badass capable of nearly anything. But one tries to get there by sucking up to the gods, while the other believes that you make your own fate. Of course, in D&D, the one that fully progresses your clerical spellcasting as well as granting a load of extra abilities is probably going to win against the one that doesn't, at least until they gain the power to completely no-sell all connections to another plane or higher power. So essentially, it looks like the conflict here is proxies vs super-athar, and in the game you can choose to help either side. That's definitely a conflict that works well in D&D, where even if everyone accepts the gods exist, they don't always like them or want them watching and meddling with the world, and they aren't so omnipotent that you can't make a difference. I can definitely see players wanting to take either of these if they get to epic level, so this article is quite welcome, as with most of their current computer game choices. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top