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<blockquote data-quote="(un)reason" data-source="post: 6092070" data-attributes="member: 27780"><p><strong><u>Dragon Issue 309: July 2003</u></strong></p><p></p><p></p><p>part 4/9</p><p></p><p></p><p>Bestiary: Our timeline of violence continues along the bottom of the page, while a whole bunch of little sidebars fill us in on the changes 3.5 has made. Swarm subtype monsters! Yay! Bonus HP for constructs. A somewhat kludgy solution, but needed. Craft Construct feat. Yawn. Sickened condition. Ok then. Clear delineation of bonus feats. Probably a wise idea. And oversimplifying & regimenting the monster size/space/reach rules. Boo. Probably more good changes than bad, but certainly not all perfect. Let's see about the monsters. </p><p></p><p>Crawling Slaughters are giant undead spiders. They smell vile, and they can still produce web fluid, curiously enough. Someone's been to the same school of battlefield control as Exalted's deathlords and the twat who wanted to put giant spiders in Superman, but had to settle for putting one in Wild Wild West. </p><p></p><p>Death Hurlers are dirty great animated siege towers with the ability to shoot up to 6 times a round if someone's got the ammo. Another one build to plough through the battlefield, spreading mass devastation as they go and crushing enemies underfoot. </p><p></p><p>Golem Swarms take a different tack to mass combat, showing that lots of little men can be a real pain to fight as well. This shows off their new material type based DR system, which is another thing that would come to be a bit of a pain. Oh well, it's only DR5, you can blow through that with two-handed power attack. </p><p></p><p>Guardian steeds also do exactly what they say on the tin. They bond obsessively with someone and stay with them until death. They have magic powers that also protect their rider too. Useful but dull. </p><p></p><p>Wardrakes are relatively small, dumb dragons, maybe a bit larger than Greater Drakes, that are also perfect for riding on. They have a sonic based breath weapon that wrecks equipment as well as hurts, so a good strafe over enemy lines'll do what it ought to. </p><p></p><p>Well, that wasn't a bad collection of monsters, but they sure do have terrible names. Looks like the people who will give things purely descriptive faux-badass names like hulking hurler and foulspawn destroyer have started working here now. There should be room for some more derision at their lack of imagination by the time this is over.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6092070, member: 27780"] [B][U]Dragon Issue 309: July 2003[/U][/B] part 4/9 Bestiary: Our timeline of violence continues along the bottom of the page, while a whole bunch of little sidebars fill us in on the changes 3.5 has made. Swarm subtype monsters! Yay! Bonus HP for constructs. A somewhat kludgy solution, but needed. Craft Construct feat. Yawn. Sickened condition. Ok then. Clear delineation of bonus feats. Probably a wise idea. And oversimplifying & regimenting the monster size/space/reach rules. Boo. Probably more good changes than bad, but certainly not all perfect. Let's see about the monsters. Crawling Slaughters are giant undead spiders. They smell vile, and they can still produce web fluid, curiously enough. Someone's been to the same school of battlefield control as Exalted's deathlords and the twat who wanted to put giant spiders in Superman, but had to settle for putting one in Wild Wild West. Death Hurlers are dirty great animated siege towers with the ability to shoot up to 6 times a round if someone's got the ammo. Another one build to plough through the battlefield, spreading mass devastation as they go and crushing enemies underfoot. Golem Swarms take a different tack to mass combat, showing that lots of little men can be a real pain to fight as well. This shows off their new material type based DR system, which is another thing that would come to be a bit of a pain. Oh well, it's only DR5, you can blow through that with two-handed power attack. Guardian steeds also do exactly what they say on the tin. They bond obsessively with someone and stay with them until death. They have magic powers that also protect their rider too. Useful but dull. Wardrakes are relatively small, dumb dragons, maybe a bit larger than Greater Drakes, that are also perfect for riding on. They have a sonic based breath weapon that wrecks equipment as well as hurts, so a good strafe over enemy lines'll do what it ought to. Well, that wasn't a bad collection of monsters, but they sure do have terrible names. Looks like the people who will give things purely descriptive faux-badass names like hulking hurler and foulspawn destroyer have started working here now. There should be room for some more derision at their lack of imagination by the time this is over. [/QUOTE]
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