Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6093318" data-attributes="member: 27780"><p><strong><u>Dragon Issue 309: July 2003</u></strong></p><p></p><p></p><p>part 6/9</p><p></p><p></p><p>Unleash arcane armageddon: After seeing quite a few spells nerfed in scope and duration in this edition change, it's quite pleasing that they immediately bring back mass combat magic a la Birthright. War Spells are only slightly higher level than their normal equivalent, but they have substantially higher costs and casting times, and in return have their scope multiplied by a good few orders of magnitude. That means you won't be able to cast them in the middle of a round-by-round combat without guards, but you might well be able to use one to short-circuit an entire encounter if you get the drop on an enemy. We get 21 examples, most of them based upon a specific spell. Unsurprisingly, the direct damage dealing ones are the least impressive, being a mere doubling of effect radius, while the tactical buffs like mass magical weapons or blur are considerably more magnified in their impact. And even mass undead animation can't compete with the hordes you could raise in previous editions. Which means this is still written with an eye for game balance, and making sure the spellcasters are boosts to armies, not complete replacements. You won't be rivalling what 2e spellcasters with the Tome of Magic could do any time soon. That means that while this is a good article on it's own merits, it still makes me a little sad for the magic of old, and feel that something has been lost since then. I guess it fits with many actual settings where elder wizards had lost spells that you can't match now. Oh well, that's the price you pay for a little more game balance.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6093318, member: 27780"] [B][U]Dragon Issue 309: July 2003[/U][/B] part 6/9 Unleash arcane armageddon: After seeing quite a few spells nerfed in scope and duration in this edition change, it's quite pleasing that they immediately bring back mass combat magic a la Birthright. War Spells are only slightly higher level than their normal equivalent, but they have substantially higher costs and casting times, and in return have their scope multiplied by a good few orders of magnitude. That means you won't be able to cast them in the middle of a round-by-round combat without guards, but you might well be able to use one to short-circuit an entire encounter if you get the drop on an enemy. We get 21 examples, most of them based upon a specific spell. Unsurprisingly, the direct damage dealing ones are the least impressive, being a mere doubling of effect radius, while the tactical buffs like mass magical weapons or blur are considerably more magnified in their impact. And even mass undead animation can't compete with the hordes you could raise in previous editions. Which means this is still written with an eye for game balance, and making sure the spellcasters are boosts to armies, not complete replacements. You won't be rivalling what 2e spellcasters with the Tome of Magic could do any time soon. That means that while this is a good article on it's own merits, it still makes me a little sad for the magic of old, and feel that something has been lost since then. I guess it fits with many actual settings where elder wizards had lost spells that you can't match now. Oh well, that's the price you pay for a little more game balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top