Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6093730" data-attributes="member: 27780"><p><strong><u>Dragon Issue 309: July 2003</u></strong></p><p></p><p></p><p>part 7/9</p><p></p><p></p><p>The Ecology of the Hobgoblin: Funnily enough, the timeline picks up pace at the point, taking us from 400BC to 1,200AD. It still skips centuries at a time, showing that the modern acceleration of technological advancement has yet to arrive. I wonder how far they'll take it. The ecology also takes things further than usual, with a 9 page article including plenty of elements that'll be used in other supplements this edition. They already differentiated hobgoblins from orcs not just with an extra hit point, but also a far greater degree of military organisation. Now they expand on the psychology behind that expansionist territoriality, and how it leads to them being the lynchpin of goblinoid hordes, even though bugbears and ogres are bigger and stronger. This also means that the creature combos are particularly good this instalment. If they were a little better at the social thing, and weren't forced to stay moving due to their carnivorous tastes, they could have a much better civilisation than they do. Hell, they did pull it off for a while in Eberron. Basically, they get a lot more respect in 3.5, and here's where it starts. It's good to have enemies you respect, even if I still can't really say I'm afraid of them. </p><p></p><p></p><p>New martial arts styles: Our timeline reaches 1,500 before giving up, as renaissance technology moves away from what most people consider D&D. People put guns in, but it never really seems to catch on. On the other hand, martial arts stays resolutely in despite a small vocal minority trying to keep things eurocentric, and mastering them taking more effort than most prestige classes with fewer effects on your character. As with the changes to skills in 3.5, they've improved on this here, but by a pretty minuscule amount, giving the styles multiple tiers of mastery that mean you get a new benefit every 4-5 feats rather than just right at the end. So this is not only interesting as another load of new crunch, but also in their attempts to make overall design more balanced. And of course the bits where they power up the warriors are more welcome than the nerfs to spellcasters. If only they'd brought back things like gaining armies and castles as default, warriors wouldn't fall so far behind at higher level. And then this war special would feel even more … martial.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6093730, member: 27780"] [B][U]Dragon Issue 309: July 2003[/U][/B] part 7/9 The Ecology of the Hobgoblin: Funnily enough, the timeline picks up pace at the point, taking us from 400BC to 1,200AD. It still skips centuries at a time, showing that the modern acceleration of technological advancement has yet to arrive. I wonder how far they'll take it. The ecology also takes things further than usual, with a 9 page article including plenty of elements that'll be used in other supplements this edition. They already differentiated hobgoblins from orcs not just with an extra hit point, but also a far greater degree of military organisation. Now they expand on the psychology behind that expansionist territoriality, and how it leads to them being the lynchpin of goblinoid hordes, even though bugbears and ogres are bigger and stronger. This also means that the creature combos are particularly good this instalment. If they were a little better at the social thing, and weren't forced to stay moving due to their carnivorous tastes, they could have a much better civilisation than they do. Hell, they did pull it off for a while in Eberron. Basically, they get a lot more respect in 3.5, and here's where it starts. It's good to have enemies you respect, even if I still can't really say I'm afraid of them. New martial arts styles: Our timeline reaches 1,500 before giving up, as renaissance technology moves away from what most people consider D&D. People put guns in, but it never really seems to catch on. On the other hand, martial arts stays resolutely in despite a small vocal minority trying to keep things eurocentric, and mastering them taking more effort than most prestige classes with fewer effects on your character. As with the changes to skills in 3.5, they've improved on this here, but by a pretty minuscule amount, giving the styles multiple tiers of mastery that mean you get a new benefit every 4-5 feats rather than just right at the end. So this is not only interesting as another load of new crunch, but also in their attempts to make overall design more balanced. And of course the bits where they power up the warriors are more welcome than the nerfs to spellcasters. If only they'd brought back things like gaining armies and castles as default, warriors wouldn't fall so far behind at higher level. And then this war special would feel even more … martial. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top