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<blockquote data-quote="(un)reason" data-source="post: 6095301" data-attributes="member: 27780"><p><strong><u>Dragon Issue 309: July 2003</u></strong></p><p></p><p></p><p>part 9/9</p><p></p><p></p><p>Fighting the githyanki: We finish this issue off with a fairly standard, if also slightly extended Vs article, looking at githyanki tactics, and how players should deal with them. They may be smart, mobile, and magically capable, but they aren't without weaknesses. They have a lot of enemies, presuming you want to work with githzerai or mind flayers. They don't tend to fight in co-ordinated units in battle, they have a distinct lack of divine healing, and if you have the magic to lock them down so they can't teleport or planeshift away they'll lose their big edge and may panic. They can be beaten, but if you don't have a decent number of spellcasters or psionicists on your side, it'll be a lot harder. Still, if you take the specialist feats here, you might have a chance. One that gives you a +4 bonus to AC if they use power attack or makes it way easier to disarm dual-wielders? That is interesting, and shows once again that they're thinking about the actual tactics things use instead of just creating feats that give bonuses against types of creatures, which I find a very positive step. This doesn't have the wow factor of the previous material, but it serves as a pretty decent comedown to what has been a very special issue indeed. After something this big, you need that cooldown to make sure you won't be feeling strained later. </p><p></p><p></p><p>What's New is an issue late with the dragon magic thing. Kinda missing the new part then, aren't we. </p><p></p><p></p><p>Even more than the 3.0 changeover, this issue really goes to town on the special features, taking a theme and running with it throughout the entire issue, before culminating in an epic crossover that exceeds anything I've seen from them before. While sometimes I've been annoyed with them in the past for trying too hard to get us to buy everything via tie-ins, this definitely justifies it, with a scenario that's epic, well thought out, well written, and well supported. If this is what Paizo can pull off when it puts it's mind to it, I'm not surprised they wind up surpassing the in-house WotC people when it comes to settings and adventures. Now I just wish they weren't so formulaic in the regular issues. Let's see how quickly they slip back into the same old routine after this, and how soon the next big event or shakeup comes along.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6095301, member: 27780"] [B][U]Dragon Issue 309: July 2003[/U][/B] part 9/9 Fighting the githyanki: We finish this issue off with a fairly standard, if also slightly extended Vs article, looking at githyanki tactics, and how players should deal with them. They may be smart, mobile, and magically capable, but they aren't without weaknesses. They have a lot of enemies, presuming you want to work with githzerai or mind flayers. They don't tend to fight in co-ordinated units in battle, they have a distinct lack of divine healing, and if you have the magic to lock them down so they can't teleport or planeshift away they'll lose their big edge and may panic. They can be beaten, but if you don't have a decent number of spellcasters or psionicists on your side, it'll be a lot harder. Still, if you take the specialist feats here, you might have a chance. One that gives you a +4 bonus to AC if they use power attack or makes it way easier to disarm dual-wielders? That is interesting, and shows once again that they're thinking about the actual tactics things use instead of just creating feats that give bonuses against types of creatures, which I find a very positive step. This doesn't have the wow factor of the previous material, but it serves as a pretty decent comedown to what has been a very special issue indeed. After something this big, you need that cooldown to make sure you won't be feeling strained later. What's New is an issue late with the dragon magic thing. Kinda missing the new part then, aren't we. Even more than the 3.0 changeover, this issue really goes to town on the special features, taking a theme and running with it throughout the entire issue, before culminating in an epic crossover that exceeds anything I've seen from them before. While sometimes I've been annoyed with them in the past for trying too hard to get us to buy everything via tie-ins, this definitely justifies it, with a scenario that's epic, well thought out, well written, and well supported. If this is what Paizo can pull off when it puts it's mind to it, I'm not surprised they wind up surpassing the in-house WotC people when it comes to settings and adventures. Now I just wish they weren't so formulaic in the regular issues. Let's see how quickly they slip back into the same old routine after this, and how soon the next big event or shakeup comes along. [/QUOTE]
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