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<blockquote data-quote="(un)reason" data-source="post: 6096877" data-attributes="member: 27780"><p><strong><u>Dragon Issue 310: August 2003</u></strong></p><p></p><p></p><p>part 3/9</p><p></p><p></p><p>Specialist fighters: Our fighter article does exactly what it says on the tin. 11 fighter specialist options in a similar vein to wizard ones. Bodyguard, Commander, Corsair, Exoticist, Fencer, Horseman, Kensai, Knight, Pugilist, Shield Bearer and Targetteer. Each of them has a different skill and bonus feat list, plus a few special abilities exclusive to them that they can get where they would normally get a fighter bonus feat. This makes them a step up from regular fighters, but not as big a step as specialist wizards are compared to generalists. Which means they're still pretty much on the bottom of the totem pole as PC classes go, but at least they're a bit more flexible, especially if you want a party full of martial classes, and you might be able to get to a prestige class you want without sacrificing BAB. Really, as with regular fighters, that's probably the best use for them. </p><p></p><p></p><p>Variant fist: Monks have more class features to exchange, so they have an easier time with variants. We already saw the option of selecting different fighting styles and getting a different set of bonus feats and skill boost as a result, and here's 9 more examples of that. In addition, they get a whole bunch of options like switching out class features for Rage, damage reduction, undead turning, etc etc. Many of these options would later appear in Unearthed Arcana and various splatbooks, showing that this one is fairly successful, and once again, you can really use this kind of customising to twink out your character and get into prestige classes with a minimum of multiclassing. But some of these options are so much better than the others that I'm surprised they don't spot them right away, and didn't fix them when they republished them. Andy Collins seriously needs to work on his balance eyeballing skills. Having put quite a bit of effort towards increasing balance in the revision, they're immediately messing it up again. It's really not good enough.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6096877, member: 27780"] [B][U]Dragon Issue 310: August 2003[/U][/B] part 3/9 Specialist fighters: Our fighter article does exactly what it says on the tin. 11 fighter specialist options in a similar vein to wizard ones. Bodyguard, Commander, Corsair, Exoticist, Fencer, Horseman, Kensai, Knight, Pugilist, Shield Bearer and Targetteer. Each of them has a different skill and bonus feat list, plus a few special abilities exclusive to them that they can get where they would normally get a fighter bonus feat. This makes them a step up from regular fighters, but not as big a step as specialist wizards are compared to generalists. Which means they're still pretty much on the bottom of the totem pole as PC classes go, but at least they're a bit more flexible, especially if you want a party full of martial classes, and you might be able to get to a prestige class you want without sacrificing BAB. Really, as with regular fighters, that's probably the best use for them. Variant fist: Monks have more class features to exchange, so they have an easier time with variants. We already saw the option of selecting different fighting styles and getting a different set of bonus feats and skill boost as a result, and here's 9 more examples of that. In addition, they get a whole bunch of options like switching out class features for Rage, damage reduction, undead turning, etc etc. Many of these options would later appear in Unearthed Arcana and various splatbooks, showing that this one is fairly successful, and once again, you can really use this kind of customising to twink out your character and get into prestige classes with a minimum of multiclassing. But some of these options are so much better than the others that I'm surprised they don't spot them right away, and didn't fix them when they republished them. Andy Collins seriously needs to work on his balance eyeballing skills. Having put quite a bit of effort towards increasing balance in the revision, they're immediately messing it up again. It's really not good enough. [/QUOTE]
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