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<blockquote data-quote="(un)reason" data-source="post: 6097875" data-attributes="member: 27780"><p><strong><u>Dragon Issue 310: August 2003</u></strong></p><p></p><p></p><p>part 5/9</p><p></p><p></p><p>Stealth and dagger: The rogue article also has a bit of multiclassing advice, but it's done more succinctly, and then they move onto a whole bunch of 5 level prestige classes. It also remembers to think about how race interacts with class, which was oddly lacking in the barbarian and ranger articles. The prestige classes are pretty decent too, so I think I'll examine those individually. </p><p></p><p>Branch Dancers are about the obvious wuxia stuff, but also get the ability to speak with trees, and use them as improvised weapons. They're really easy to get into as well, with it being an option from 2nd level if you've got the skills. Easy come, easy go, I suppose. </p><p></p><p>Moles aren't spies, but ranger/rogues who literally specialise in digging. Not that you can't use that for getting places stealthily and then striking lethally, and they get full sneak attack progression, so combined with assassin tactically you could break the 10d6 limit and build an extra special reputation for yourself. </p><p></p><p>Jobbers are for those who want to actually nick stuff with their roguish skills and fence them on the black market. So they're good at spotting marks, getting them to trust you, fading into the background, and making sure Mr Johnson doesn't screw them over at the end of the deal. I can definitely see that being valuable for a party who's sick of the DM's <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and wants to hit back.</p><p></p><p>Magic Filchers are like a trial run for Spellthieves. The theme probably works better in a 5 level format too, where you can also be genuinely skilled at other things while also nicking the magical stuff of others. </p><p></p><p>Stonefaces are for if you want to specialise in being a really really good poker player. Total emotional control, and eventually the ability to resist magical divinations of all kinds. In a D&D world, you really need that. In fact, since all of these prestige classes gain explicitly supernatural abilities, it seems they think that's the way to keep them competitive in this environment. Iiiiinteresting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6097875, member: 27780"] [B][U]Dragon Issue 310: August 2003[/U][/B] part 5/9 Stealth and dagger: The rogue article also has a bit of multiclassing advice, but it's done more succinctly, and then they move onto a whole bunch of 5 level prestige classes. It also remembers to think about how race interacts with class, which was oddly lacking in the barbarian and ranger articles. The prestige classes are pretty decent too, so I think I'll examine those individually. Branch Dancers are about the obvious wuxia stuff, but also get the ability to speak with trees, and use them as improvised weapons. They're really easy to get into as well, with it being an option from 2nd level if you've got the skills. Easy come, easy go, I suppose. Moles aren't spies, but ranger/rogues who literally specialise in digging. Not that you can't use that for getting places stealthily and then striking lethally, and they get full sneak attack progression, so combined with assassin tactically you could break the 10d6 limit and build an extra special reputation for yourself. Jobbers are for those who want to actually nick stuff with their roguish skills and fence them on the black market. So they're good at spotting marks, getting them to trust you, fading into the background, and making sure Mr Johnson doesn't screw them over at the end of the deal. I can definitely see that being valuable for a party who's sick of the DM's :):):):):):):):) and wants to hit back. Magic Filchers are like a trial run for Spellthieves. The theme probably works better in a 5 level format too, where you can also be genuinely skilled at other things while also nicking the magical stuff of others. Stonefaces are for if you want to specialise in being a really really good poker player. Total emotional control, and eventually the ability to resist magical divinations of all kinds. In a D&D world, you really need that. In fact, since all of these prestige classes gain explicitly supernatural abilities, it seems they think that's the way to keep them competitive in this environment. Iiiiinteresting. [/QUOTE]
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