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<blockquote data-quote="(un)reason" data-source="post: 6101259" data-attributes="member: 27780"><p><strong><u>Dragon Issue 311: September 2003</u></strong></p><p></p><p></p><p>part 3/9</p><p></p><p></p><p>Sneak preview - Eberron: Ah, now this is something I can be more positive about. WotC's first (and for the moment, only) new D&D setting to get a full product line of support just like the good old days. Ok, so they didn't create it all themselves, instead selecting it from many many submissions in a competition, but that still means it had a lead creator with a degree of star power in a way the first 3 AD&D campaigns did, and the later ones didn't. And like Planescape, they certainly put a lot of effort into molding it's distinct visuals, even as they made sure everything D&D had at least a small place there. Those sketches make up most of this teaser article, making it pretty obvious that this is going to be a nice long buildup before the whole thing is released. They also make it obvious that the place is going to be higher tech than any previous D&D setting, yet still full of fantastical elements. Robots, railroads and dinosaur riders, oh my. I definitely want to see more of this in the last 4 years of the magazine. Hopefully it'll get it's fair share of articles after it's released as well as before. </p><p></p><p></p><p>Arcane ancestry: We start off with some stuff that will appear in future books. A whole bunch of bloodline feats for Sorcerers. Along with the expected Dragon, Fae and Fiend blood that they might have got their powers from, there's also 4 elemental bloodines, with some fairly predictable boosts if you want that kind of theme without selecting Gensai as your race. Each theme gets 2 feats, and there's a bunch of general ones like social bonuses with creatures of your bloodline or extra spells. It's all pretty formulaic. This is definitely a case where having fewer bloodline types with more feats each would work better, giving you a greater ability to build your character up and have them become increasingly inhuman as they level. I'm not really that impressed. They'll implement this better later, making this another work in progress article.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6101259, member: 27780"] [B][U]Dragon Issue 311: September 2003[/U][/B] part 3/9 Sneak preview - Eberron: Ah, now this is something I can be more positive about. WotC's first (and for the moment, only) new D&D setting to get a full product line of support just like the good old days. Ok, so they didn't create it all themselves, instead selecting it from many many submissions in a competition, but that still means it had a lead creator with a degree of star power in a way the first 3 AD&D campaigns did, and the later ones didn't. And like Planescape, they certainly put a lot of effort into molding it's distinct visuals, even as they made sure everything D&D had at least a small place there. Those sketches make up most of this teaser article, making it pretty obvious that this is going to be a nice long buildup before the whole thing is released. They also make it obvious that the place is going to be higher tech than any previous D&D setting, yet still full of fantastical elements. Robots, railroads and dinosaur riders, oh my. I definitely want to see more of this in the last 4 years of the magazine. Hopefully it'll get it's fair share of articles after it's released as well as before. Arcane ancestry: We start off with some stuff that will appear in future books. A whole bunch of bloodline feats for Sorcerers. Along with the expected Dragon, Fae and Fiend blood that they might have got their powers from, there's also 4 elemental bloodines, with some fairly predictable boosts if you want that kind of theme without selecting Gensai as your race. Each theme gets 2 feats, and there's a bunch of general ones like social bonuses with creatures of your bloodline or extra spells. It's all pretty formulaic. This is definitely a case where having fewer bloodline types with more feats each would work better, giving you a greater ability to build your character up and have them become increasingly inhuman as they level. I'm not really that impressed. They'll implement this better later, making this another work in progress article. [/QUOTE]
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