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<blockquote data-quote="(un)reason" data-source="post: 6105157" data-attributes="member: 27780"><p><strong><u>Dragon Issue 312: October 2003</u></strong></p><p></p><p></p><p>part 1/9</p><p></p><p></p><p>108 pages. Assassins · Mind Controllers · Necromancers · Blackguards. This time last year, the book of vile darkness was unleashed upon us, plumbing new depths in evil, or at least badness anyway. Now they're back, only this time, they're a little classier. Hopefully they've learned something from last year's slatings, and come back with a decent selection of material that'll make the game more sadistically fun for both players and DM's. Or maybe it'll be just more bland crunchy stuff like the last couple of issues. At least the classes they've picked aren't the same old core ones, so we've got a chance they'll give us some new ideas. Let's give them a chance for redemption and hope they don't stab us in the back and laugh maniacally even when it's of no profit for them to do so. </p><p></p><p></p><p>Scan Quality: Excellent, unindexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: Another editor change only 2 years after the last one? Well, I can't complain too much. While Jesse's tenure started out strong, it came with a sharp decline in setting material and increase in repetitiveness of topics that made it often a real slog to plough through. Let's hope Chris Thomasson brings us a little more flexibility instead of keeping everything all generic all the time. I guess we won't know for a few issues, if past changeovers are anything to go by. His writing style certainly doesn't illuminate much beyond what the current issue is going to contain, with no drastic change from Jesse's there. I'm sure certain subtleties will make themselves apparent in time. </p><p></p><p></p><p>Scale Mail: The first letter is a plea for help finding online D&D games. By no great co-incidence, they have an article on that this month. Is it really mind reading when they can cherry pick predictions and only use the accurate ones? </p><p></p><p>Then we have someone pleased that Larry Elmore is back on the cover. Does the new edition mean the end of ridiculous dungeonpunk outfits? Not if the next issue sidebar on the same page is any indicator. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> The surplus belt store still has plenty of stock to sell to eager young adventurers. </p><p></p><p>A request for comics with continuity. Sorry. That idea is no longer in fashion, and has not been for some time. They're not saying no categorically, but it'd have to be a pretty good submission to change their current policy. </p><p></p><p>A cautionary tale about leaving stuff on view in your car instead of in the boot. Any bag could contain a laptop, which is one of THE things thieves love to swipe. Roleplaying books may not have the same ease of fencing, but they're of a similar size, and you don't generally hang around to count your spoils if you want to stay out of prison. </p><p></p><p>And finally, we have a complaint that Spot is a class skill for so few classes, when it's invaluable for all of them. Value is created by scarcity. D&D is a game built around teams of specialists. If you want an all-rounder to be optimal, play a game with quadratic xp buyups.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6105157, member: 27780"] [B][U]Dragon Issue 312: October 2003[/U][/B] part 1/9 108 pages. Assassins · Mind Controllers · Necromancers · Blackguards. This time last year, the book of vile darkness was unleashed upon us, plumbing new depths in evil, or at least badness anyway. Now they're back, only this time, they're a little classier. Hopefully they've learned something from last year's slatings, and come back with a decent selection of material that'll make the game more sadistically fun for both players and DM's. Or maybe it'll be just more bland crunchy stuff like the last couple of issues. At least the classes they've picked aren't the same old core ones, so we've got a chance they'll give us some new ideas. Let's give them a chance for redemption and hope they don't stab us in the back and laugh maniacally even when it's of no profit for them to do so. Scan Quality: Excellent, unindexed. In this issue: Wyrms turn: Another editor change only 2 years after the last one? Well, I can't complain too much. While Jesse's tenure started out strong, it came with a sharp decline in setting material and increase in repetitiveness of topics that made it often a real slog to plough through. Let's hope Chris Thomasson brings us a little more flexibility instead of keeping everything all generic all the time. I guess we won't know for a few issues, if past changeovers are anything to go by. His writing style certainly doesn't illuminate much beyond what the current issue is going to contain, with no drastic change from Jesse's there. I'm sure certain subtleties will make themselves apparent in time. Scale Mail: The first letter is a plea for help finding online D&D games. By no great co-incidence, they have an article on that this month. Is it really mind reading when they can cherry pick predictions and only use the accurate ones? Then we have someone pleased that Larry Elmore is back on the cover. Does the new edition mean the end of ridiculous dungeonpunk outfits? Not if the next issue sidebar on the same page is any indicator. :p The surplus belt store still has plenty of stock to sell to eager young adventurers. A request for comics with continuity. Sorry. That idea is no longer in fashion, and has not been for some time. They're not saying no categorically, but it'd have to be a pretty good submission to change their current policy. A cautionary tale about leaving stuff on view in your car instead of in the boot. Any bag could contain a laptop, which is one of THE things thieves love to swipe. Roleplaying books may not have the same ease of fencing, but they're of a similar size, and you don't generally hang around to count your spoils if you want to stay out of prison. And finally, we have a complaint that Spot is a class skill for so few classes, when it's invaluable for all of them. Value is created by scarcity. D&D is a game built around teams of specialists. If you want an all-rounder to be optimal, play a game with quadratic xp buyups. [/QUOTE]
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