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<blockquote data-quote="(un)reason" data-source="post: 6109641" data-attributes="member: 27780"><p>5 years. I've been doing this for 5 years now. Half a decade. Seems pretty ridiculous, doesn't it. And at the rate I'm going at the moment, it still looks touch and go whether I'll be done in a year's time, especially since my old cutoff point looks increasingly outdated with another 60+ electronic issues under their belt now. I guess we'll just have to see then. Typing fingers, don't fail me now. </p><p></p><p></p><p><strong><u>Dragon Issue 312: October 2003</u></strong></p><p></p><p></p><p>part 9/9</p><p></p><p></p><p>Sage advice: Sorcerers can't use metamagic as counterspells, because it extends the casting time. (Are you suggesting that Skip, the Ultimate Sage, is fallible?! How dare you! Skip is never wrong! Skip will cap you if you ever mention this in public! )</p><p></p><p>When do full round actions take place (In your turn, just like everything else. You'll just have to accept the abstraction inherent in this.)</p><p></p><p>Can you explain the glove of storing's effects. ( Nothing to see here. Perfectly standard passage of time and item suppression rules. Move along.)</p><p></p><p>Can you scry on locations as well as creatures. (Depends what spell you're using. Some are more versatile and useful than others. As ever, read the books. )</p><p></p><p>How does disable device work. (Abstractly. Player intelligence and ingenuity plays no part, nor should it. That would give some people an unfair advantage. It also saves the DM the trouble of figuring out exactly how a trap works.)</p><p></p><p>What happens if you don't notice a trap, trigger it, and it misses. (Exactly that. How it misses is purely flavour text. You may describe it as seems appropriate to the trap and situation. )</p><p></p><p>Does a rope really have a break DC of 23. Characters with str 16+ could break through it by taking 20 (Feature, not bug, Skip thinks. Creatures should always have a decent chance to escape when captured, otherwise the players may be stuck in unfun situations for quite a while. Note that multiple knots and loops of rope mean this may take a lot longer. )</p><p></p><p>When do you save against blade barrier (When it hits you.) </p><p></p><p>How many times a day can a cleric regain spells (Once. It's just the time that's variable.) </p><p></p><p>Can you fire a repeating crossbow with one hand or not. We've been arguing for ages about this. (A debate? Skip cannot tolerate this! Skip will settle this argument definitively! Yes, but you cannot reload it onehanded! There! It is settled!)</p><p></p><p>What order do you grapple in? How quickly can you do it? (The right order. One action per action you have. Multiple attacks are very handy. )</p><p></p><p>Can you use escape artist to escape a grapple (yes. Better max it out if you wanna go that route.)</p><p></p><p>If something with reach grapples you, how is the movement handled (They come to your space, or you go to there's with improved grab. This costs neither of you movement points, with is definitely exploitable. ) </p><p></p><p>How can a creature with 0 reach flank (you can't. Nor can you gain benefits from an ally. Sorry, Mr Ratty. Guess rogue wasn't such a great class choice after all. ) </p><p></p><p></p><p>Nodwick has a clip show. Well, we have been doing this for a while. You've gotta play with the format to keep it interesting:</p><p></p><p>Exalted gets to go on the back page. Guess what. They've just completed their fatsplat collection. Now that really takes me back. GUTB, where are you now? </p><p></p><p></p><p>And so for a third issue in a row, I find myself pretty damn bored. The evil classes stuff is better mechanically than the vile darkness stuff last year, but it's also very formulaic and far less mockable, which means it still isn't particularly thrilling. So I find it very strange that one of the best issues in the magazine's run is immediately followed by three of the worst, almost matching the little red triangle ones in redundancy. I seriously hope the next issue has something very different to offer us.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6109641, member: 27780"] 5 years. I've been doing this for 5 years now. Half a decade. Seems pretty ridiculous, doesn't it. And at the rate I'm going at the moment, it still looks touch and go whether I'll be done in a year's time, especially since my old cutoff point looks increasingly outdated with another 60+ electronic issues under their belt now. I guess we'll just have to see then. Typing fingers, don't fail me now. [B][U]Dragon Issue 312: October 2003[/U][/B] part 9/9 Sage advice: Sorcerers can't use metamagic as counterspells, because it extends the casting time. (Are you suggesting that Skip, the Ultimate Sage, is fallible?! How dare you! Skip is never wrong! Skip will cap you if you ever mention this in public! ) When do full round actions take place (In your turn, just like everything else. You'll just have to accept the abstraction inherent in this.) Can you explain the glove of storing's effects. ( Nothing to see here. Perfectly standard passage of time and item suppression rules. Move along.) Can you scry on locations as well as creatures. (Depends what spell you're using. Some are more versatile and useful than others. As ever, read the books. ) How does disable device work. (Abstractly. Player intelligence and ingenuity plays no part, nor should it. That would give some people an unfair advantage. It also saves the DM the trouble of figuring out exactly how a trap works.) What happens if you don't notice a trap, trigger it, and it misses. (Exactly that. How it misses is purely flavour text. You may describe it as seems appropriate to the trap and situation. ) Does a rope really have a break DC of 23. Characters with str 16+ could break through it by taking 20 (Feature, not bug, Skip thinks. Creatures should always have a decent chance to escape when captured, otherwise the players may be stuck in unfun situations for quite a while. Note that multiple knots and loops of rope mean this may take a lot longer. ) When do you save against blade barrier (When it hits you.) How many times a day can a cleric regain spells (Once. It's just the time that's variable.) Can you fire a repeating crossbow with one hand or not. We've been arguing for ages about this. (A debate? Skip cannot tolerate this! Skip will settle this argument definitively! Yes, but you cannot reload it onehanded! There! It is settled!) What order do you grapple in? How quickly can you do it? (The right order. One action per action you have. Multiple attacks are very handy. ) Can you use escape artist to escape a grapple (yes. Better max it out if you wanna go that route.) If something with reach grapples you, how is the movement handled (They come to your space, or you go to there's with improved grab. This costs neither of you movement points, with is definitely exploitable. ) How can a creature with 0 reach flank (you can't. Nor can you gain benefits from an ally. Sorry, Mr Ratty. Guess rogue wasn't such a great class choice after all. ) Nodwick has a clip show. Well, we have been doing this for a while. You've gotta play with the format to keep it interesting: Exalted gets to go on the back page. Guess what. They've just completed their fatsplat collection. Now that really takes me back. GUTB, where are you now? And so for a third issue in a row, I find myself pretty damn bored. The evil classes stuff is better mechanically than the vile darkness stuff last year, but it's also very formulaic and far less mockable, which means it still isn't particularly thrilling. So I find it very strange that one of the best issues in the magazine's run is immediately followed by three of the worst, almost matching the little red triangle ones in redundancy. I seriously hope the next issue has something very different to offer us. [/QUOTE]
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