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<blockquote data-quote="(un)reason" data-source="post: 6110097" data-attributes="member: 27780"><p><strong><u>Dragon Issue 313: November 2003 </u></strong></p><p></p><p></p><p>part 1/9</p><p></p><p></p><p>114 (116) pages. Another whitespace closeup of a monster going raar. I R unconvincing badass. Those teeth can't close properly. And either part of the torso is unfinished, or that's the tightest corset a lycanthrope ever did wear, and he's currently posing at a 45 degree angle like Rhianna. Either way, I do not feel in the slightest bit threatened. Who likes this stuff? Still, it is appropriate to the theme at least. Monsters of Power? Strange way of phrasing it, but the contents make it pretty clear. Lycanthropes, mind flayers, beholders, undead, elves, dragons? The cool kids, in other word. Hmph. All of those apart from beholders have had whole themed sections to themselves before. It looks like the shallow dipping into many topics they engaged in the last three issues is continuing. Don't make me return a negative result for 4 issues in a row. They didn't manage that even in the mid 90's. </p><p></p><p></p><p>Scan Quality: Erratic page widths, unindexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: The editorial, unsurprisingly, tries to sell covering more things in less detail in a positive way. After all, it's not as if we use the same monsters in game for an extended period of time. A few new tricks for lots of them mean you're more likely to actually use a decent proportion of them in-game. Plus certain monsters, Dragons and Beholders in particular, are so intimidating statistically that they don't actually appear much in most campaigns. Dragonlance was created specifically to big up the Dragon part of D&D over the Dungeon part, and look how that turned out in the long run. Valid points, and a strong reminder that most people don't want to examine things in the level of detail I enjoy, so covering lots of topics decreases the odds that someone will find the issue completely useless. Obsession can be very unhealthy for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p>Scale Mail: As usual, even when I didn't like an issue, there's a fair number of readers who did. This is certainly the case for the classes trilogy, which does have tons of easily usable crunch whether you find it a good read or not. </p><p></p><p>The endless list of D&D pop culture references continues. By the time the next issue comes out, someone'll probably have made another one. That's just how we roll now geeks have gone mainstream. </p><p></p><p>Also usual is the panic when a regular feature is skipped for a couple of issues. Afraid What's New really is gone for good though. They'll have to replace it with something that actually IS new. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Somewhat more usual is a request that they create a new D&D campaign world in the magazine, preferably one that actually follows D&D physics in a logical fashion. Well, they gradually built up the Realms for 6 years before releasing it properly. They could do it again if the will and ideas were there. But that would require someone with the drive and vision of Ed to come along and make a successful pitch, and the odds of that with the magazine more established and set in it's ways look increasingly slim. </p><p></p><p>And finally, we have yet another instance of someone needing help finding players. If only they had some way of finding people in the same area. You know, the internet has a whole bunch of resources for just that. Get too it.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6110097, member: 27780"] [B][U]Dragon Issue 313: November 2003 [/U][/B] part 1/9 114 (116) pages. Another whitespace closeup of a monster going raar. I R unconvincing badass. Those teeth can't close properly. And either part of the torso is unfinished, or that's the tightest corset a lycanthrope ever did wear, and he's currently posing at a 45 degree angle like Rhianna. Either way, I do not feel in the slightest bit threatened. Who likes this stuff? Still, it is appropriate to the theme at least. Monsters of Power? Strange way of phrasing it, but the contents make it pretty clear. Lycanthropes, mind flayers, beholders, undead, elves, dragons? The cool kids, in other word. Hmph. All of those apart from beholders have had whole themed sections to themselves before. It looks like the shallow dipping into many topics they engaged in the last three issues is continuing. Don't make me return a negative result for 4 issues in a row. They didn't manage that even in the mid 90's. Scan Quality: Erratic page widths, unindexed. In this issue: Wyrms turn: The editorial, unsurprisingly, tries to sell covering more things in less detail in a positive way. After all, it's not as if we use the same monsters in game for an extended period of time. A few new tricks for lots of them mean you're more likely to actually use a decent proportion of them in-game. Plus certain monsters, Dragons and Beholders in particular, are so intimidating statistically that they don't actually appear much in most campaigns. Dragonlance was created specifically to big up the Dragon part of D&D over the Dungeon part, and look how that turned out in the long run. Valid points, and a strong reminder that most people don't want to examine things in the level of detail I enjoy, so covering lots of topics decreases the odds that someone will find the issue completely useless. Obsession can be very unhealthy for you. :( Scale Mail: As usual, even when I didn't like an issue, there's a fair number of readers who did. This is certainly the case for the classes trilogy, which does have tons of easily usable crunch whether you find it a good read or not. The endless list of D&D pop culture references continues. By the time the next issue comes out, someone'll probably have made another one. That's just how we roll now geeks have gone mainstream. Also usual is the panic when a regular feature is skipped for a couple of issues. Afraid What's New really is gone for good though. They'll have to replace it with something that actually IS new. :p Somewhat more usual is a request that they create a new D&D campaign world in the magazine, preferably one that actually follows D&D physics in a logical fashion. Well, they gradually built up the Realms for 6 years before releasing it properly. They could do it again if the will and ideas were there. But that would require someone with the drive and vision of Ed to come along and make a successful pitch, and the odds of that with the magazine more established and set in it's ways look increasingly slim. And finally, we have yet another instance of someone needing help finding players. If only they had some way of finding people in the same area. You know, the internet has a whole bunch of resources for just that. Get too it. [/QUOTE]
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