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<blockquote data-quote="(un)reason" data-source="post: 6110404" data-attributes="member: 27780"><p><strong><u>Dragon Issue 313: November 2003 </u></strong></p><p></p><p></p><p>part 2/9</p><p></p><p></p><p>Zogonia has another double helping of increasing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ed-uppedness. What is going on here? This humour is getting downright mean spirited. I worry about the writer. </p><p></p><p></p><p>Up on a soapbox: Gary's already told a story about how when he was a player, his experience and paranoia proved too much for a scenario, and he missed the obvious solution. This was not a unique occurrence, and while last time it merely resulted in failing to find the best treasure, this time the whole party (bar one teleporting wizard) got squished by the classic descending ceiling trap. And the solution seemed so simple. (to him, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) It's good to keep up your reputation as a player-killer, even if you don't actually do it that often. This all seems entirely consistent with his views from earlier stories, so we're not really learning anything new about him or the old days. And you can be fairly sure if he reuses this scenario now, the solution will be different. Or maybe it won't, just for irony's sake. Who knows, apart from the people who played with him at conventions in the final years of his life. Unless one of them weighs in, we're not going to get any definite answers here. Onward we go then. </p><p></p><p></p><p>Dork tower finally grasps the concept of the circle of life. This is less pleasing than it sounds. </p><p></p><p></p><p>Animal ancestry: Last month, Celestials got racial progressions for those of you who wanted to start them from 1st level. This time, it's Lycanthropes turn. Bear, Boar, Rat, Tiger and Wolf; all the basics, none of the many many other variants that have appeared over the years. Well, they've got to leave room for the follow-up in 6 months or so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> All of them have a total LA of 3 above their HD, which oddly enough will hit wererats and wolves the hardest, since being 3HD down compared to the rest of the party is far more significant at level 4-5 than level 9. Everything else is pretty predictable here. The gradually escalating modifiers to ability scores, armour, damage reduction, etc. The only notable thing I see is that the ability to pass on lycanthropy is always the absolute last power they get, reminding us how much they hate spawn cascades this edition. So yeah, stats, a few new feats, basic roleplaying advice. Meharoo.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6110404, member: 27780"] [B][U]Dragon Issue 313: November 2003 [/U][/B] part 2/9 Zogonia has another double helping of increasing :):):):)ed-uppedness. What is going on here? This humour is getting downright mean spirited. I worry about the writer. Up on a soapbox: Gary's already told a story about how when he was a player, his experience and paranoia proved too much for a scenario, and he missed the obvious solution. This was not a unique occurrence, and while last time it merely resulted in failing to find the best treasure, this time the whole party (bar one teleporting wizard) got squished by the classic descending ceiling trap. And the solution seemed so simple. (to him, anyway :D ) It's good to keep up your reputation as a player-killer, even if you don't actually do it that often. This all seems entirely consistent with his views from earlier stories, so we're not really learning anything new about him or the old days. And you can be fairly sure if he reuses this scenario now, the solution will be different. Or maybe it won't, just for irony's sake. Who knows, apart from the people who played with him at conventions in the final years of his life. Unless one of them weighs in, we're not going to get any definite answers here. Onward we go then. Dork tower finally grasps the concept of the circle of life. This is less pleasing than it sounds. Animal ancestry: Last month, Celestials got racial progressions for those of you who wanted to start them from 1st level. This time, it's Lycanthropes turn. Bear, Boar, Rat, Tiger and Wolf; all the basics, none of the many many other variants that have appeared over the years. Well, they've got to leave room for the follow-up in 6 months or so. ;) All of them have a total LA of 3 above their HD, which oddly enough will hit wererats and wolves the hardest, since being 3HD down compared to the rest of the party is far more significant at level 4-5 than level 9. Everything else is pretty predictable here. The gradually escalating modifiers to ability scores, armour, damage reduction, etc. The only notable thing I see is that the ability to pass on lycanthropy is always the absolute last power they get, reminding us how much they hate spawn cascades this edition. So yeah, stats, a few new feats, basic roleplaying advice. Meharoo. [/QUOTE]
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