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<blockquote data-quote="(un)reason" data-source="post: 6112724" data-attributes="member: 27780"><p><strong><u>Dragon Issue 313: November 2003 </u></strong></p><p></p><p></p><p>part 6/9</p><p></p><p></p><p>Faiths of Faerun: Neither spells or prestige classes for this column this month. Instead, it's another template. They ought to have made that the issue's theme instead of monsters. it's also a convoluted mess of continuity, dealing with Set, one of the few gods who exists in both the Realms and the real world, and the way he and his portfolio (and name) have changed over the years. This involved the typical Realms method of deicide and portfolio stealing, persuading your new worshippers that the new boss is going to be the same or better than the old boss. But anyway, the game material is a template for making snakes into sentient, long-lived creatures with superhuman wisdom, and a whole bunch of examples, along with plenty of examples, and how they relate to Set, and his humanoid worshippers. It's a fair sized article, but still a very dense one, like it was originally even bigger, and then squashed down into it's current shape. It's also fairly unusual in the way it takes real world material and adapts it for another universe in a very specific way. I'm not entirely sure I like it, but like a surprising amount of the Realms material, it keeps me interested simply because they're able and allowed to do different things with it to a generic article. I do wish they'd cover more settings in the same way.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6112724, member: 27780"] [B][U]Dragon Issue 313: November 2003 [/U][/B] part 6/9 Faiths of Faerun: Neither spells or prestige classes for this column this month. Instead, it's another template. They ought to have made that the issue's theme instead of monsters. it's also a convoluted mess of continuity, dealing with Set, one of the few gods who exists in both the Realms and the real world, and the way he and his portfolio (and name) have changed over the years. This involved the typical Realms method of deicide and portfolio stealing, persuading your new worshippers that the new boss is going to be the same or better than the old boss. But anyway, the game material is a template for making snakes into sentient, long-lived creatures with superhuman wisdom, and a whole bunch of examples, along with plenty of examples, and how they relate to Set, and his humanoid worshippers. It's a fair sized article, but still a very dense one, like it was originally even bigger, and then squashed down into it's current shape. It's also fairly unusual in the way it takes real world material and adapts it for another universe in a very specific way. I'm not entirely sure I like it, but like a surprising amount of the Realms material, it keeps me interested simply because they're able and allowed to do different things with it to a generic article. I do wish they'd cover more settings in the same way. [/QUOTE]
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