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<blockquote data-quote="(un)reason" data-source="post: 6117056" data-attributes="member: 27780"><p><strong><u>Dragon Issue 314: December 2003</u></strong></p><p></p><p></p><p>part 5/9</p><p></p><p></p><p>Channeling the elements: If the last 5 articles haven't given us enough prestige classes to satiate you, here's one more for each element, just to roughly keep the balance. No paraelemental stuff or experimenting with possible 5th elements like wood, void or heart then? Oh well. Maybe in a few years. </p><p></p><p>Earthshakers are all about the tremorsense, gaining an extra 5' every 2 levels, plus full spellcasting progression and bonus earthquakes and geyser blasts on top of that. Fully competitive with remaining a straight cleric, if you can finagle a way of getting into them from an arcane spellcaster, they'll be well and truly broken in power level. </p><p></p><p>Icesingers give us at least a little paraelemental fun mixed with the straight stuff. Their abilities are mostly a pun on coldheartedness, allowing them to both generate real cold, and remain socially unmoved while manipulating others. Cue Ice Queen jokes, etc etc. </p><p></p><p>Firestorm Berserkers go the opposite direction, getting full Rage and BAB progression, becoming immune to fire, and then literally bursting into flame and breathing fire when they Rage. I think that's probably worth sacrificing a little damage reduction for, and having the two in the same party makes for a good buddy team. </p><p></p><p>Purebreath Devotees aren't too hard to get into from a whole bunch of classes, and abilitywise are in the monk/cleric area, with their own spell list, and the ability to survive on air alone. (and as they advance, they need less and less of that as well.) If your adventures take you into hostile environments, that's where they'll really come in handy.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6117056, member: 27780"] [B][U]Dragon Issue 314: December 2003[/U][/B] part 5/9 Channeling the elements: If the last 5 articles haven't given us enough prestige classes to satiate you, here's one more for each element, just to roughly keep the balance. No paraelemental stuff or experimenting with possible 5th elements like wood, void or heart then? Oh well. Maybe in a few years. Earthshakers are all about the tremorsense, gaining an extra 5' every 2 levels, plus full spellcasting progression and bonus earthquakes and geyser blasts on top of that. Fully competitive with remaining a straight cleric, if you can finagle a way of getting into them from an arcane spellcaster, they'll be well and truly broken in power level. Icesingers give us at least a little paraelemental fun mixed with the straight stuff. Their abilities are mostly a pun on coldheartedness, allowing them to both generate real cold, and remain socially unmoved while manipulating others. Cue Ice Queen jokes, etc etc. Firestorm Berserkers go the opposite direction, getting full Rage and BAB progression, becoming immune to fire, and then literally bursting into flame and breathing fire when they Rage. I think that's probably worth sacrificing a little damage reduction for, and having the two in the same party makes for a good buddy team. Purebreath Devotees aren't too hard to get into from a whole bunch of classes, and abilitywise are in the monk/cleric area, with their own spell list, and the ability to survive on air alone. (and as they advance, they need less and less of that as well.) If your adventures take you into hostile environments, that's where they'll really come in handy. [/QUOTE]
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