Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6118237" data-attributes="member: 27780"><p><strong><u>Dragon Issue 314: December 2003</u></strong></p><p></p><p></p><p>part 8/9</p><p></p><p></p><p>Dungeoncraft: Monte may be running his lessons on a more compressed timescale than Ray, but having completed them, he provides a sample dungeon putting them into practice in a similar way. Since he only has 3 pages to work with, it's pretty small, with only 9 areas, and all the monster stats left out, but there's still a fair number of challenges in there. He also doesn't neglect the worldbuilding side, letting us know why it was built the way it was, and what used to live there before the current selection of monsters moved in. I can't see it lasting more than a session in actual play, probably less, but once it is cleared out, the way it's set up gives you a good excuse for a new set of things to move in, so it remains interesting when revisited. And despite it's small size, it uses multiple terrains and a degree of 3D thinking in it's construction. I think he's done about as well as he can without asking for extra pages or splitting this up between multiple articles.</p><p></p><p></p><p>The play's the thing: When he was running this column, Robin was all about the quirks and catchphrases, revisiting the idea multiple times in his tenure. Mike also decides to do a filler article about the personality traits particular character builds are likely to possess, and the spells that are good for achieving their goals. The kind of thing that's only really useful if you're not that good at mechanics. Zzzzz. I think we can skip this one without consequence.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6118237, member: 27780"] [B][U]Dragon Issue 314: December 2003[/U][/B] part 8/9 Dungeoncraft: Monte may be running his lessons on a more compressed timescale than Ray, but having completed them, he provides a sample dungeon putting them into practice in a similar way. Since he only has 3 pages to work with, it's pretty small, with only 9 areas, and all the monster stats left out, but there's still a fair number of challenges in there. He also doesn't neglect the worldbuilding side, letting us know why it was built the way it was, and what used to live there before the current selection of monsters moved in. I can't see it lasting more than a session in actual play, probably less, but once it is cleared out, the way it's set up gives you a good excuse for a new set of things to move in, so it remains interesting when revisited. And despite it's small size, it uses multiple terrains and a degree of 3D thinking in it's construction. I think he's done about as well as he can without asking for extra pages or splitting this up between multiple articles. The play's the thing: When he was running this column, Robin was all about the quirks and catchphrases, revisiting the idea multiple times in his tenure. Mike also decides to do a filler article about the personality traits particular character builds are likely to possess, and the spells that are good for achieving their goals. The kind of thing that's only really useful if you're not that good at mechanics. Zzzzz. I think we can skip this one without consequence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top