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<blockquote data-quote="Orius" data-source="post: 6122529" data-attributes="member: 8863"><p>Not a bad article, as it updates the most important mechanical aspects of the Red Steel/Savage Coast setting, and gives us a conversion for one of the setting's races. The lack of twinkiness though may come from Lorraine's heavy hand though; as the setting history sidebar notes, the original concept of the setting sounded too much like drugs to management (oh noes!), and that was just as welcome in 2e as demons, devils, and assassins!</p><p></p><p></p><p></p><p>I didn't think it was too bad an article. At least the basic idea about using feats for bloodline abilities looked like a useful idea to steal for my own games, but for an actual Birthright player, it possibly might have been a bit thin.</p><p></p><p></p><p></p><p>This was another of the good articles, the shai'ir conversion looked like it worked pretty well without offering too many restrictions.</p><p></p><p></p><p></p><p>Yes, it's a shame the magazine didn't bother to give us any real background on Blackmoor here. After all, it started out as Dave's setting and it's where a lot of D&Disms were born. Dave never seemed to get as much credits as he deserved. I suppose it didn't help that Blackmoor never had an official setting back in the old days and was counted as part of either Greyhawk or Mystara.</p><p></p><p></p><p></p><p>It's certainly an unusual approach for halflings, which is probably a good thing for people who are tired of the Tolkien hobbits. And if I'm not mistaken, [MENTION=1288]Mouseferatu[/MENTION] wrote this particular article.</p><p></p><p></p><p></p><p>It comes off as a quick plug-and-play sort of feature much like on of the old-school modules.</p></blockquote><p></p>
[QUOTE="Orius, post: 6122529, member: 8863"] Not a bad article, as it updates the most important mechanical aspects of the Red Steel/Savage Coast setting, and gives us a conversion for one of the setting's races. The lack of twinkiness though may come from Lorraine's heavy hand though; as the setting history sidebar notes, the original concept of the setting sounded too much like drugs to management (oh noes!), and that was just as welcome in 2e as demons, devils, and assassins! I didn't think it was too bad an article. At least the basic idea about using feats for bloodline abilities looked like a useful idea to steal for my own games, but for an actual Birthright player, it possibly might have been a bit thin. This was another of the good articles, the shai'ir conversion looked like it worked pretty well without offering too many restrictions. Yes, it's a shame the magazine didn't bother to give us any real background on Blackmoor here. After all, it started out as Dave's setting and it's where a lot of D&Disms were born. Dave never seemed to get as much credits as he deserved. I suppose it didn't help that Blackmoor never had an official setting back in the old days and was counted as part of either Greyhawk or Mystara. It's certainly an unusual approach for halflings, which is probably a good thing for people who are tired of the Tolkien hobbits. And if I'm not mistaken, [MENTION=1288]Mouseferatu[/MENTION] wrote this particular article. It comes off as a quick plug-and-play sort of feature much like on of the old-school modules. [/QUOTE]
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