Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6124842" data-attributes="member: 27780"><p><strong><u>Dragon Issue 316: February 2004</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Smoke and Mirrors: Good old Scry and remote nuke or teleport. If anything will wreck espionage games, it's cheap and easy divination magic. Look what Google and cheap surveillance cameras have done to information gathering in the real world. If it weren't for the sheer volume of information and number of false positives, most people would be all too easy to monitor these days. So any D&D focussed look at spying has to deal with this problem. Fortunately, Mike Mearls decides to tackle this in a fair manner, encouraging DM's to tackle this in-game, rather than nerfing powers. (after all, that's his job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) After all, while there may not be as many counterspells as divinations, the ones there are tend to be broader in their application, to deal with a whole range of intrusions. The important thing if players are making intelligent use of divinations is to let the enemy have access to them too, and then fairly keep track of what each side knows about the other. Don't give the enemy an unlimited budget, but let them use what they have to it's full potential. Remember that you need to ask the right questions to get information that's actually useful. Take the sensible approach in a non sensible world, and hopefully you will still get a fun game. This all seems reasonable enough to me. </p><p></p><p></p><p>Spies like us: Weirdly enough, we finish with a second bit of basic PC focussed advice, talking about how characters of all classes except paladins can find roles to disguise themselves and use their skills to help pull off a heist. The main difference is that while that concentrated on making new characters for an espionage focussed campaign, this is for existing ones suddenly plunged into the world of intrigue and trying to figure out how to be the playas and not the suckas. There is a fair bit of overlap though, enough that I wound up with a sense of deja vu when going through it. I suppose it is an old teaching technique. Tell people what you're going to tell them, tell them, and then tell them what you told them, and hopefully it sticks in their brain.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6124842, member: 27780"] [B][U]Dragon Issue 316: February 2004[/U][/B] part 4/8 Smoke and Mirrors: Good old Scry and remote nuke or teleport. If anything will wreck espionage games, it's cheap and easy divination magic. Look what Google and cheap surveillance cameras have done to information gathering in the real world. If it weren't for the sheer volume of information and number of false positives, most people would be all too easy to monitor these days. So any D&D focussed look at spying has to deal with this problem. Fortunately, Mike Mearls decides to tackle this in a fair manner, encouraging DM's to tackle this in-game, rather than nerfing powers. (after all, that's his job :p ) After all, while there may not be as many counterspells as divinations, the ones there are tend to be broader in their application, to deal with a whole range of intrusions. The important thing if players are making intelligent use of divinations is to let the enemy have access to them too, and then fairly keep track of what each side knows about the other. Don't give the enemy an unlimited budget, but let them use what they have to it's full potential. Remember that you need to ask the right questions to get information that's actually useful. Take the sensible approach in a non sensible world, and hopefully you will still get a fun game. This all seems reasonable enough to me. Spies like us: Weirdly enough, we finish with a second bit of basic PC focussed advice, talking about how characters of all classes except paladins can find roles to disguise themselves and use their skills to help pull off a heist. The main difference is that while that concentrated on making new characters for an espionage focussed campaign, this is for existing ones suddenly plunged into the world of intrigue and trying to figure out how to be the playas and not the suckas. There is a fair bit of overlap though, enough that I wound up with a sense of deja vu when going through it. I suppose it is an old teaching technique. Tell people what you're going to tell them, tell them, and then tell them what you told them, and hopefully it sticks in their brain. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top