Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6126242" data-attributes="member: 27780"><p><strong><u>Dragon Issue 316: February 2004</u></strong></p><p></p><p></p><p>part 7/8</p><p></p><p></p><p>Countdown to Eberron: The attempts to sell Eberron as a highly inclusive setting where any of the standard stuff can be used continues. This time, they talk about all the standard classes, (including psionic ones) and introduce the Artificer (although they only fully detail the first 5 levels) to us. Each has setting material aimed at them, and specific places they can come from. In addition, they talk about their overall philosophy on PC classes in the setting. If you belong to one, even if you're low level, you're still already a cut above the norm, with most NPC's belonging to less impressive NPC classes like expert or magewright. They've learned the lessons from bloated metaplots of the past, and newer games like exalted that let PC's feel like big players right from the get-go. Even low level D&D characters get superhuman pretty quickly. It's only the even more powerful opposition that makes them still feel small. You've just got to get your demographics right. So this is pretty interesting, because it shows once again how different their design process is these days, compared to the old ones where every single setting had to have an advancing timeline, novels, and iconic NPC's who got to do cooler stuff than you, because that was simply an automatic assumption by the writers after it worked for Dragonlance and the Realms. The setting should support the players, not overshadow them. These do seem very much like positive changes. They might not be giving the old settings much attention, but at least they're thinking carefully about what to do with the current ones. </p><p></p><p></p><p>DM's toolbox: The toolbox this month covers that old headache of character intelligence vs player intelligence. Which should take precedence when you encounter an IC puzzle? Johnn decides not to be judgemental on this matter, but instead present a whole load of hybrid options that make your intelligence score still significant, but not a carte blanche solution in itself. Keying the amount of time they have or number of clues, give them more probable possibilities for the consequences of their actions, allow for more OOC discussion with other players, and being more generous when it comes to reminding them of previous campaign events are various ideas floated that'll give mechanical weight to your stats while not allowing the players to abstract everything away. After all that's the essence of a roleplaying game, it bridges the gap between freeform let's pretend and purely mechanistic boardgames. As usual, this column has some pretty decent advice that's worth listening too.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6126242, member: 27780"] [B][U]Dragon Issue 316: February 2004[/U][/B] part 7/8 Countdown to Eberron: The attempts to sell Eberron as a highly inclusive setting where any of the standard stuff can be used continues. This time, they talk about all the standard classes, (including psionic ones) and introduce the Artificer (although they only fully detail the first 5 levels) to us. Each has setting material aimed at them, and specific places they can come from. In addition, they talk about their overall philosophy on PC classes in the setting. If you belong to one, even if you're low level, you're still already a cut above the norm, with most NPC's belonging to less impressive NPC classes like expert or magewright. They've learned the lessons from bloated metaplots of the past, and newer games like exalted that let PC's feel like big players right from the get-go. Even low level D&D characters get superhuman pretty quickly. It's only the even more powerful opposition that makes them still feel small. You've just got to get your demographics right. So this is pretty interesting, because it shows once again how different their design process is these days, compared to the old ones where every single setting had to have an advancing timeline, novels, and iconic NPC's who got to do cooler stuff than you, because that was simply an automatic assumption by the writers after it worked for Dragonlance and the Realms. The setting should support the players, not overshadow them. These do seem very much like positive changes. They might not be giving the old settings much attention, but at least they're thinking carefully about what to do with the current ones. DM's toolbox: The toolbox this month covers that old headache of character intelligence vs player intelligence. Which should take precedence when you encounter an IC puzzle? Johnn decides not to be judgemental on this matter, but instead present a whole load of hybrid options that make your intelligence score still significant, but not a carte blanche solution in itself. Keying the amount of time they have or number of clues, give them more probable possibilities for the consequences of their actions, allow for more OOC discussion with other players, and being more generous when it comes to reminding them of previous campaign events are various ideas floated that'll give mechanical weight to your stats while not allowing the players to abstract everything away. After all that's the essence of a roleplaying game, it bridges the gap between freeform let's pretend and purely mechanistic boardgames. As usual, this column has some pretty decent advice that's worth listening too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top