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<blockquote data-quote="(un)reason" data-source="post: 6128748" data-attributes="member: 27780"><p><strong><u>Dragon Issue 317: March 2004</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>Bestiary returns after a substantial gap, as they seem to be putting monsters under other names most of the time now. This continues their grab bag of articles this month with one on Aztec monsters. Not a region we've seen much on in a while. And indeed, the names seem pretty unfamiliar. Guess once again, we've found an unscraped barrel, hidden away in an obscure corner. Let's consume these well matured little beasties. </p><p></p><p>Cipactli are theoretically able to carry the world on their back, but you only get the 300 foot long versions. Like world snakes and turtles from other myths, they're exceedingly tough, and quite capable of biting you in half or swallowing you whole if annoyed. </p><p></p><p>Chaneque are another set of mischevious faeries who become invisible and shapeshift, luring you places and generally being a pain. Seems like they also show up everywhere. Damn parallel evolution. </p><p></p><p>Quinametin look like they were also the inspiration for Jungle giants. Tall, thin, fairly attractive humanoids who've largely forsaken civilisation to go around naked getting close to nature. Hmm. Why am I also thinking of Na'vi from Avatar. I suspect these could be quite popular if someone made a movie featuring them. </p><p></p><p>Thunders are exactly what they seem, thunder spirits who control the weather. If you can't fly, good luck fighting them. Once again, this all seems very predictable. Fewer unmined ideas than we thought.</p><p></p><p>Xilob look like badly designed people with their backwards hands and feet, foul smell and inability to properly empathise with others and respect their boundaries. This means that while not actively malicious, they are exceedingly unpleasant neighbours, and living around them will probably involve lots of stuff being broken or stolen, parties at unsociable hours, and all those mundane irritations we know from real life, only magnified. Muhahaha. So many plots opened up. I like this one. </p><p></p><p>Xtabay finish things off with another predictable entry. Just another hag variant, with blood draining, mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing gaze and shapeshifting. Guess their myths aren't that different from anyone else's in their archetypes, so it's more repetition and barrel scraping. </p><p></p><p></p><p>Class acts also returns after over a year off, with the ranger knight of Furyondy. Iuz is still causing huge amounts of hassle in Oerth, decades later, and war technology has evolved accordingly. With regular forces worn down by the endless hordes of monsters, guerilla forces with speed and stealth become increasingly desirable. Why should paladins get all the horsey goodness? Although billed as a ranger prestige class, any fighty class could take it as long as they're willing to sink a few cross-class skills. These guys are exceedingly dangerous at mounted combat, a speciality that may cause problems if your group engages in lots of dungeon crawls. Still, that's the standard problem of any specialist. You've got to make sure you seek out appropriate challenges for your strengths, rather than letting your enemies attack your weak spots. Despite the greyhawk fluff, this is pretty easy to reskin. Another perfectly decent prestige class.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6128748, member: 27780"] [B][U]Dragon Issue 317: March 2004[/U][/B] part 5/8 Bestiary returns after a substantial gap, as they seem to be putting monsters under other names most of the time now. This continues their grab bag of articles this month with one on Aztec monsters. Not a region we've seen much on in a while. And indeed, the names seem pretty unfamiliar. Guess once again, we've found an unscraped barrel, hidden away in an obscure corner. Let's consume these well matured little beasties. Cipactli are theoretically able to carry the world on their back, but you only get the 300 foot long versions. Like world snakes and turtles from other myths, they're exceedingly tough, and quite capable of biting you in half or swallowing you whole if annoyed. Chaneque are another set of mischevious faeries who become invisible and shapeshift, luring you places and generally being a pain. Seems like they also show up everywhere. Damn parallel evolution. Quinametin look like they were also the inspiration for Jungle giants. Tall, thin, fairly attractive humanoids who've largely forsaken civilisation to go around naked getting close to nature. Hmm. Why am I also thinking of Na'vi from Avatar. I suspect these could be quite popular if someone made a movie featuring them. Thunders are exactly what they seem, thunder spirits who control the weather. If you can't fly, good luck fighting them. Once again, this all seems very predictable. Fewer unmined ideas than we thought. Xilob look like badly designed people with their backwards hands and feet, foul smell and inability to properly empathise with others and respect their boundaries. This means that while not actively malicious, they are exceedingly unpleasant neighbours, and living around them will probably involve lots of stuff being broken or stolen, parties at unsociable hours, and all those mundane irritations we know from real life, only magnified. Muhahaha. So many plots opened up. I like this one. Xtabay finish things off with another predictable entry. Just another hag variant, with blood draining, mind:):):):)ing gaze and shapeshifting. Guess their myths aren't that different from anyone else's in their archetypes, so it's more repetition and barrel scraping. Class acts also returns after over a year off, with the ranger knight of Furyondy. Iuz is still causing huge amounts of hassle in Oerth, decades later, and war technology has evolved accordingly. With regular forces worn down by the endless hordes of monsters, guerilla forces with speed and stealth become increasingly desirable. Why should paladins get all the horsey goodness? Although billed as a ranger prestige class, any fighty class could take it as long as they're willing to sink a few cross-class skills. These guys are exceedingly dangerous at mounted combat, a speciality that may cause problems if your group engages in lots of dungeon crawls. Still, that's the standard problem of any specialist. You've got to make sure you seek out appropriate challenges for your strengths, rather than letting your enemies attack your weak spots. Despite the greyhawk fluff, this is pretty easy to reskin. Another perfectly decent prestige class. [/QUOTE]
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