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<blockquote data-quote="(un)reason" data-source="post: 6131125" data-attributes="member: 27780"><p><strong><u>Dragon Issue 318: April 2004</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Oriental adventures update: They nerfed the monkey! Waaah! What kind of people advertise that, only for it's actual appearance to be a single dismissive line! I'm speechless. Not that they didn't need tweaking, as we've found out a bonus to 2 mental stats is more than equal compensation for a penalty to strength. But fixing these in the dullest way possible and leaving half-orcs underpowered sticks in my craw. That said, this is another of those revisions where most of the changes seem eminently sensible, and it's only a few annoying little bits that I don't want to adopt. Damage reduction gets reworked to fit 3.5, with 2 new, more setting appropriate penetration types. Shamen, Sohei, shadow scouts, shapeshifters all get slightly powered up, while Wu Jen lose the ability to master more than one element, but are no longer built around the assumption of a limited spell list. Spells, magic items, monsters and feats also get plenty of tweaks, some upwards, and some down, and all the appropriate 3.5 subtypes added to their description. It's 16 pages long, rather dry, and I must admit to zoning out when I try to examine the minutinae of the changes. No real laughs to be had here, I'm afraid. </p><p></p><p></p><p>X marks the spot: So now it's pirates' turn. And it looks like the humor is remaining purely in the editorial combination, rather than the individual articles, as this is your basic Campaign Components treatment of pirates, looking at each of the core classes and how they fit into a historical or fantastical game, and then following up with a bunch of new magical items, many of which are updates of ones seen in previous editions. (particularly the replacement limb stuff, which we had whole Bazaars on in 2e. ) While more interesting than last article's updates, this is still a whole load of formulaic stuff with a few neat touches, (squid tentacle peglegs? that's a new and creepily amusing idea) that leaves me mostly unmoved. The enthusiasm they might have had in the offices really isn't carrying through into the actual writing, unlike 4 years ago.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6131125, member: 27780"] [B][U]Dragon Issue 318: April 2004[/U][/B] part 3/8 Oriental adventures update: They nerfed the monkey! Waaah! What kind of people advertise that, only for it's actual appearance to be a single dismissive line! I'm speechless. Not that they didn't need tweaking, as we've found out a bonus to 2 mental stats is more than equal compensation for a penalty to strength. But fixing these in the dullest way possible and leaving half-orcs underpowered sticks in my craw. That said, this is another of those revisions where most of the changes seem eminently sensible, and it's only a few annoying little bits that I don't want to adopt. Damage reduction gets reworked to fit 3.5, with 2 new, more setting appropriate penetration types. Shamen, Sohei, shadow scouts, shapeshifters all get slightly powered up, while Wu Jen lose the ability to master more than one element, but are no longer built around the assumption of a limited spell list. Spells, magic items, monsters and feats also get plenty of tweaks, some upwards, and some down, and all the appropriate 3.5 subtypes added to their description. It's 16 pages long, rather dry, and I must admit to zoning out when I try to examine the minutinae of the changes. No real laughs to be had here, I'm afraid. X marks the spot: So now it's pirates' turn. And it looks like the humor is remaining purely in the editorial combination, rather than the individual articles, as this is your basic Campaign Components treatment of pirates, looking at each of the core classes and how they fit into a historical or fantastical game, and then following up with a bunch of new magical items, many of which are updates of ones seen in previous editions. (particularly the replacement limb stuff, which we had whole Bazaars on in 2e. ) While more interesting than last article's updates, this is still a whole load of formulaic stuff with a few neat touches, (squid tentacle peglegs? that's a new and creepily amusing idea) that leaves me mostly unmoved. The enthusiasm they might have had in the offices really isn't carrying through into the actual writing, unlike 4 years ago. [/QUOTE]
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