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<blockquote data-quote="(un)reason" data-source="post: 6135425" data-attributes="member: 27780"><p><strong><u>Dragon Issue 319: May 2004</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Countdown to Eberron: With the Dark Sun stuff out the way, it's time to get back to teasing the new arrival. While magic there is distrusted and driven underground, with good reason, here it's fairly common and well integrated into society. This despite the fact that they've had their own magical apocalypse recently, rendering a whole country into a wasteland full of weird <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I suppose it fits the nuclear power metaphor. The benefits still outweigh the risks for normal people. A lot of the day-to-day spellcasting is handled by a new NPC class, the Magewright, which seems to mostly replace the Adept, with a limited selection of practical spells that they don't need a spellbook for. (which means killing them and taking their stuff isn't as challenging or appealing) More interesting for PC's is the fact that the gods are more detached from the setting than most D&D ones, which means Clerics don't have to worry about losing their powers for misbehaving. This makes things far more morally ambiguous, and opens things up for conflict within a single religion that you couldn't do in the Realms or Greyhawk. This would prove popular enough that they would try to spread it everywhere else in 4e, which …… yeah, too much change for too many people. So I guess this showcases both the cool aspects of making your setting different, and the dangers of trying to export those ideas everywhere, just because they work in one place. Trying to make everything core has both it's ups and downs. </p><p> </p><p></p><p>Greyhawk feats: On we trot with another setting specific article that follows up on the ones in issue 315. Here's another 22 feats from Erik Mona to help Greyhawk characters feel more attached to their homeland. These ones tend to have a more supernatural slant than the previous ones, instead of just granting slightly better bonuses to mundane abilities than a regular skill focus would. The more powerful ones in particular are restricted to being taken at 1st level, which results in the usual hard character-building choices. Some also have penalties to go along with the benefits, such as the troll-blooded one that gives you regeneration, but causes you to suffer while in sunlight. They're definitely more interesting than the previous set, and also show that they weren't just divided up by cutting alphabetically after submission, which is good of the editors. Together, they let Oerth pretty much equal the Realms in this department. Definitely hoping they keep up stuff like this this year.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6135425, member: 27780"] [B][U]Dragon Issue 319: May 2004[/U][/B] part 4/8 Countdown to Eberron: With the Dark Sun stuff out the way, it's time to get back to teasing the new arrival. While magic there is distrusted and driven underground, with good reason, here it's fairly common and well integrated into society. This despite the fact that they've had their own magical apocalypse recently, rendering a whole country into a wasteland full of weird :):):):). I suppose it fits the nuclear power metaphor. The benefits still outweigh the risks for normal people. A lot of the day-to-day spellcasting is handled by a new NPC class, the Magewright, which seems to mostly replace the Adept, with a limited selection of practical spells that they don't need a spellbook for. (which means killing them and taking their stuff isn't as challenging or appealing) More interesting for PC's is the fact that the gods are more detached from the setting than most D&D ones, which means Clerics don't have to worry about losing their powers for misbehaving. This makes things far more morally ambiguous, and opens things up for conflict within a single religion that you couldn't do in the Realms or Greyhawk. This would prove popular enough that they would try to spread it everywhere else in 4e, which …… yeah, too much change for too many people. So I guess this showcases both the cool aspects of making your setting different, and the dangers of trying to export those ideas everywhere, just because they work in one place. Trying to make everything core has both it's ups and downs. Greyhawk feats: On we trot with another setting specific article that follows up on the ones in issue 315. Here's another 22 feats from Erik Mona to help Greyhawk characters feel more attached to their homeland. These ones tend to have a more supernatural slant than the previous ones, instead of just granting slightly better bonuses to mundane abilities than a regular skill focus would. The more powerful ones in particular are restricted to being taken at 1st level, which results in the usual hard character-building choices. Some also have penalties to go along with the benefits, such as the troll-blooded one that gives you regeneration, but causes you to suffer while in sunlight. They're definitely more interesting than the previous set, and also show that they weren't just divided up by cutting alphabetically after submission, which is good of the editors. Together, they let Oerth pretty much equal the Realms in this department. Definitely hoping they keep up stuff like this this year. [/QUOTE]
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