Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6136461" data-attributes="member: 27780"><p><strong><u>Dragon Issue 319: May 2004</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Warriors of the animal fist: A little while ago, we had a themed monk set based around the 4 winds. One that's based around emulating animals isn't a stretch at all, as there are plenty of real world martial arts that do exactly that. So here's another set of prestige classes that have a lot in common in design and requirements, and only subtle differences in what powers they get. In fact, this compression of info allows them to fit 7 styles into as many pages. Crane, Dragon, Mantis, Monkey, Panther, Snake and Tiger. They all advance their unarmed strike and get ghost touch, uncanny dodge and evasion, and the ability to assume a hybrid form for when <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> gets real and it's time to administer a blatant beatdown. And they're probably more rewarding to learn than the same animal styles as feat chains too. Seems to do the job. </p><p></p><p></p><p>Class acts: Monte returns to this column for the first time in ages to give us the Aerial Avenger. A flying warrior type, you could theoretically take this by becoming a spellcaster with flying spells, but it would not be a very optimal path. Still, given how scary flying attackers can be, they can be very dangerous against less mobile foes. And since they have plenty of skill points, including the stealth ones, they make a perfect scout type as well. Just don't try and take on the enemy all by yourself. You know by now that annoys you if you die, and your companions if you win and hog all the glory. </p><p></p><p></p><p>Salammbo: Silicon Sorcery forgets it's header this month, but the format remains much the same. An RPG conversion of a computer game. (based on a public domain novel, weirdly) Exploring the joys of having leprosy in 3rd century BC Carthage. Heavy, maaaaan, heavy. Only the computer game introduces contagious flesh-eating zombies. Very contagious indeed, as the new rules make the disease slow, really hard to get rid of, and allow you to remain mostly functional despite the constant ravenous hunger until you finally lose your mind for good. All the better to spread it far and wide, my dear. Certainly seems like a situation with plenty of potential for pathos, as adventurers try not to become the things they hunted, or cause more havoc by spreading it everywhere they go while searching for a cure. Another one that's good because it steps outside the paradigm of "fair" challenges that their native articles stick too. In a plot driven video game, the rules on what is a fair option are very different to an RPG.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6136461, member: 27780"] [B][U]Dragon Issue 319: May 2004[/U][/B] part 6/8 Warriors of the animal fist: A little while ago, we had a themed monk set based around the 4 winds. One that's based around emulating animals isn't a stretch at all, as there are plenty of real world martial arts that do exactly that. So here's another set of prestige classes that have a lot in common in design and requirements, and only subtle differences in what powers they get. In fact, this compression of info allows them to fit 7 styles into as many pages. Crane, Dragon, Mantis, Monkey, Panther, Snake and Tiger. They all advance their unarmed strike and get ghost touch, uncanny dodge and evasion, and the ability to assume a hybrid form for when :):):):) gets real and it's time to administer a blatant beatdown. And they're probably more rewarding to learn than the same animal styles as feat chains too. Seems to do the job. Class acts: Monte returns to this column for the first time in ages to give us the Aerial Avenger. A flying warrior type, you could theoretically take this by becoming a spellcaster with flying spells, but it would not be a very optimal path. Still, given how scary flying attackers can be, they can be very dangerous against less mobile foes. And since they have plenty of skill points, including the stealth ones, they make a perfect scout type as well. Just don't try and take on the enemy all by yourself. You know by now that annoys you if you die, and your companions if you win and hog all the glory. Salammbo: Silicon Sorcery forgets it's header this month, but the format remains much the same. An RPG conversion of a computer game. (based on a public domain novel, weirdly) Exploring the joys of having leprosy in 3rd century BC Carthage. Heavy, maaaaan, heavy. Only the computer game introduces contagious flesh-eating zombies. Very contagious indeed, as the new rules make the disease slow, really hard to get rid of, and allow you to remain mostly functional despite the constant ravenous hunger until you finally lose your mind for good. All the better to spread it far and wide, my dear. Certainly seems like a situation with plenty of potential for pathos, as adventurers try not to become the things they hunted, or cause more havoc by spreading it everywhere they go while searching for a cure. Another one that's good because it steps outside the paradigm of "fair" challenges that their native articles stick too. In a plot driven video game, the rules on what is a fair option are very different to an RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top