Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6137241" data-attributes="member: 27780"><p><strong><u>Dragon Issue 319: May 2004</u></strong></p><p></p><p></p><p>part 8/8</p><p></p><p></p><p>Dungeoncraft: Monte examines the logistics of making interesting wilderness adventures some more. Remember, just because it's a wilderness to the PC's, doesn't mean it is to the creatures that live there. Also, while it may be neat hexes on a map, it presumably isn't in reality, and the distance you can see will vary hugely. Also, it won't entirely be travelling, fighting monsters and living off the land. You may well have to create temporary base camps to explore particularly interesting areas in more detail. You may stop off at a village for a few weeks to recharge your supplies, and have to spend a load of time learning the basics of the language and culture. You may get hunted by a monster that's too tough to fight, which forces you to run and not have time to keep up your mapping. It's unlikely that a several hour game session will be all just one thing. (and if it is, you should probably work on your pacing. ) So yeah, options and diversion. That's what'll keep players venturing further out to see what's there. That or having no idea where they are and really needing to find a familiar landmark to navigate from. So even if you don't design the whole world beforehand, make sure there's plenty of options and diversions to throw at the characters whichever way they go. </p><p></p><p></p><p>Sage advice: Is damage reduction extraordinary or supernatural (Depends if it's magical or not.) </p><p></p><p>Do allies of a creature with gaze attacks need to save (Recycled question. What is this? Recycle city. Actually, Skip guesses there's actually fewer recycled questions than when Skip was hustling on the mean shores of lake geneva. But that still doesn't mean Skip is happy about this. The Eternal Sage needs stimulating cases. Give them to Skip!)</p><p></p><p>Why do ghosts have strength scores when they are incorporeal (because they aren't to ethereal creatures. )</p><p></p><p>How do you use armor spikes. (As a light off-hand weapon. The real kicker is that you can use them plus a two handed weapon or shield. That and grappling. They're pretty brutal for that. ) </p><p></p><p>Just how much weight can a flying creature carry (No more than their light load. Any more than that, and they don't move more slowly, they just fall and go splat. There are some exceptions. Skip will have to do some more pontification.)</p><p></p><p>If you have a flying mount, do you need to take fly by attack, or can you still use ride by attack (You'll have to spend another feat. Ground and air attacks are very different disciplines.)</p><p></p><p>You've nerfed ride by attack so it's nearly useless. Blah blah blah blah worst game evar I want my money back. ( Skip will point out the special case rule that ensures it is not useless, and then Skip will sit back and look smug. The Eternal Sage will not be swayed by your filibustering. Unfortunately, you've eaten up the rest of the magazine, as you took so long, so Skip will have to cut short Skip's cutting reply. Just take it as granted that Skip said something witty, and then made a shaft-esque boast. See you next month, folks. ) </p><p></p><p></p><p>With a fairly solid themed section, and the first hints that they're planning a shakeup of the magazine in the near future, this once again shows that the magazine is more interesting when it isn't too bound by a single formula. Seeing what they come out with during these transitional times is less boring, even if it's bad like the red triangle issues. And let's hope they won't be even more formulaic once the've settled down again, because that would not be a good way to end the magazine's run.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6137241, member: 27780"] [B][U]Dragon Issue 319: May 2004[/U][/B] part 8/8 Dungeoncraft: Monte examines the logistics of making interesting wilderness adventures some more. Remember, just because it's a wilderness to the PC's, doesn't mean it is to the creatures that live there. Also, while it may be neat hexes on a map, it presumably isn't in reality, and the distance you can see will vary hugely. Also, it won't entirely be travelling, fighting monsters and living off the land. You may well have to create temporary base camps to explore particularly interesting areas in more detail. You may stop off at a village for a few weeks to recharge your supplies, and have to spend a load of time learning the basics of the language and culture. You may get hunted by a monster that's too tough to fight, which forces you to run and not have time to keep up your mapping. It's unlikely that a several hour game session will be all just one thing. (and if it is, you should probably work on your pacing. ) So yeah, options and diversion. That's what'll keep players venturing further out to see what's there. That or having no idea where they are and really needing to find a familiar landmark to navigate from. So even if you don't design the whole world beforehand, make sure there's plenty of options and diversions to throw at the characters whichever way they go. Sage advice: Is damage reduction extraordinary or supernatural (Depends if it's magical or not.) Do allies of a creature with gaze attacks need to save (Recycled question. What is this? Recycle city. Actually, Skip guesses there's actually fewer recycled questions than when Skip was hustling on the mean shores of lake geneva. But that still doesn't mean Skip is happy about this. The Eternal Sage needs stimulating cases. Give them to Skip!) Why do ghosts have strength scores when they are incorporeal (because they aren't to ethereal creatures. ) How do you use armor spikes. (As a light off-hand weapon. The real kicker is that you can use them plus a two handed weapon or shield. That and grappling. They're pretty brutal for that. ) Just how much weight can a flying creature carry (No more than their light load. Any more than that, and they don't move more slowly, they just fall and go splat. There are some exceptions. Skip will have to do some more pontification.) If you have a flying mount, do you need to take fly by attack, or can you still use ride by attack (You'll have to spend another feat. Ground and air attacks are very different disciplines.) You've nerfed ride by attack so it's nearly useless. Blah blah blah blah worst game evar I want my money back. ( Skip will point out the special case rule that ensures it is not useless, and then Skip will sit back and look smug. The Eternal Sage will not be swayed by your filibustering. Unfortunately, you've eaten up the rest of the magazine, as you took so long, so Skip will have to cut short Skip's cutting reply. Just take it as granted that Skip said something witty, and then made a shaft-esque boast. See you next month, folks. ) With a fairly solid themed section, and the first hints that they're planning a shakeup of the magazine in the near future, this once again shows that the magazine is more interesting when it isn't too bound by a single formula. Seeing what they come out with during these transitional times is less boring, even if it's bad like the red triangle issues. And let's hope they won't be even more formulaic once the've settled down again, because that would not be a good way to end the magazine's run. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top