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<blockquote data-quote="(un)reason" data-source="post: 6137530" data-attributes="member: 27780"><p><strong><u>Dragon Issue 320: June 2004</u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>90(116) pages. If anyone should reasonably be going raar and having deeply impractical tooth designs, it's dragons, so Wayne Reynolds is a little less irritating on the cover than usual. This year, it's the 30th aniversary of D&D. Which is a rounder number than 28 years of Dragon Magazine, so it gets higher billing. Still, the theme is once again going to be dragons, and in particular playing them. This could well get rehashalicious. Let's see if they can celebrate their past and build upon it, or whitewash it and regurgitate old ideas without adding to them. </p><p></p><p></p><p>Scan Quality: Good, unindexed, ad-free scan. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>Wyrms turn: As we seem to be in a retrospective mood this month, it's no surprise that Matthew Sernett decides to give us his first gaming experience. But he also takes the time to point out that people won't become roleplayers unless they already have an interest in imaginative play. If their bedtime stories include dwarves, monsters, wizards, mighty heroes and explosions, they're more likely to become roleplayers than ones who's preschool media are comprised of very hungry caterpillars and daytime soaps. You shouldn't wait until they're teenagers, especially since these days there's so much competition from computer games and the internet. Pay attention to what your kids are consuming while they're still receptive and the chances of them growing up healthy and well-balanced improves quite a bit. And then they'll be able to get decent jobs while hopefully maintaining an imaginative internal life as well. Presuming we don't wind up in a world where automation leaves most of the population perpetually un or underemployed. But hey, given modern technology, if you can afford dice and a laptop, roleplaying is perfect for a group of people with tons of time but limited money. The world will change, and D&D will have to change with it, but roleplaying will survive in some form. There is very little to fear on that front as long as human nature remains the same.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6137530, member: 27780"] [B][U]Dragon Issue 320: June 2004[/U][/B] part 1/8 90(116) pages. If anyone should reasonably be going raar and having deeply impractical tooth designs, it's dragons, so Wayne Reynolds is a little less irritating on the cover than usual. This year, it's the 30th aniversary of D&D. Which is a rounder number than 28 years of Dragon Magazine, so it gets higher billing. Still, the theme is once again going to be dragons, and in particular playing them. This could well get rehashalicious. Let's see if they can celebrate their past and build upon it, or whitewash it and regurgitate old ideas without adding to them. Scan Quality: Good, unindexed, ad-free scan. In this issue: Wyrms turn: As we seem to be in a retrospective mood this month, it's no surprise that Matthew Sernett decides to give us his first gaming experience. But he also takes the time to point out that people won't become roleplayers unless they already have an interest in imaginative play. If their bedtime stories include dwarves, monsters, wizards, mighty heroes and explosions, they're more likely to become roleplayers than ones who's preschool media are comprised of very hungry caterpillars and daytime soaps. You shouldn't wait until they're teenagers, especially since these days there's so much competition from computer games and the internet. Pay attention to what your kids are consuming while they're still receptive and the chances of them growing up healthy and well-balanced improves quite a bit. And then they'll be able to get decent jobs while hopefully maintaining an imaginative internal life as well. Presuming we don't wind up in a world where automation leaves most of the population perpetually un or underemployed. But hey, given modern technology, if you can afford dice and a laptop, roleplaying is perfect for a group of people with tons of time but limited money. The world will change, and D&D will have to change with it, but roleplaying will survive in some form. There is very little to fear on that front as long as human nature remains the same. [/QUOTE]
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