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<blockquote data-quote="(un)reason" data-source="post: 6138249" data-attributes="member: 27780"><p><strong><u>Dragon Issue 320: June 2004</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>Dragon Player Characters: As we've seen in many articles in the past couple of years, Racial level progressions are a headache to design. Some creatures may have powers that make them more impressive than a PC of equal HD, but not all of them do, and if you overcompensate, characters wind up really fragile at lower levels. Plus you can be stuck without any real character choices to make for most of your adventuring career. Fortunately, this is not a mistake this article makes. Dragon's age categories give you a good excuse to jump off midway through and take regular character levels. The approximately 1/3 of levels in which they don't gain HD, skills, etc are spread fairly evenly, and dragon's D12 HD, high skills and full BAB mean they remain solid all-round wherever they choose to develop their talents. All the basic 5 metallic types gain 20 level progressions, which take them between 3 and 4 age categories, and it shouldn't be too hard to extend them to epic levels either. So this article is far better than I feared, actually making a baby dragon in the party seem like a viable option. What a relief. </p><p></p><p></p><p>Fostered: Having just made baby dragons seem viable as PC's, an article on how to roleplay baby dragons being fostered by other races is excellent synergy in writing. You can use it both as a player and a DM, and there's plenty of scope for both drama and comedy. Unlike last article, they cover the regular set of both Chromatic and Metallic dragons, and how their natural tendencies are likely to be a pain in the ass to whoever has to raise them. Even the good ones have issues with greed and arrogance, and will rapidly become a physical match for you, so if you don't have enough knowledge and attention to keep them interested, they'll leave if they think there's a better option out there. Unsurprisingly, this is far more useful, but less whimsical than the similar article in issue 36, and completely specific to D&D dragons rather than generic fantasy ones, so it's another good example of both the good and bad changes in their policies over the years. It's another solid addition to the roster, but doesn't give me a huge amount of entertainment in and of itself. The fun will have to come from actual play, I suppose.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6138249, member: 27780"] [B][U]Dragon Issue 320: June 2004[/U][/B] part 3/8 Dragon Player Characters: As we've seen in many articles in the past couple of years, Racial level progressions are a headache to design. Some creatures may have powers that make them more impressive than a PC of equal HD, but not all of them do, and if you overcompensate, characters wind up really fragile at lower levels. Plus you can be stuck without any real character choices to make for most of your adventuring career. Fortunately, this is not a mistake this article makes. Dragon's age categories give you a good excuse to jump off midway through and take regular character levels. The approximately 1/3 of levels in which they don't gain HD, skills, etc are spread fairly evenly, and dragon's D12 HD, high skills and full BAB mean they remain solid all-round wherever they choose to develop their talents. All the basic 5 metallic types gain 20 level progressions, which take them between 3 and 4 age categories, and it shouldn't be too hard to extend them to epic levels either. So this article is far better than I feared, actually making a baby dragon in the party seem like a viable option. What a relief. Fostered: Having just made baby dragons seem viable as PC's, an article on how to roleplay baby dragons being fostered by other races is excellent synergy in writing. You can use it both as a player and a DM, and there's plenty of scope for both drama and comedy. Unlike last article, they cover the regular set of both Chromatic and Metallic dragons, and how their natural tendencies are likely to be a pain in the ass to whoever has to raise them. Even the good ones have issues with greed and arrogance, and will rapidly become a physical match for you, so if you don't have enough knowledge and attention to keep them interested, they'll leave if they think there's a better option out there. Unsurprisingly, this is far more useful, but less whimsical than the similar article in issue 36, and completely specific to D&D dragons rather than generic fantasy ones, so it's another good example of both the good and bad changes in their policies over the years. It's another solid addition to the roster, but doesn't give me a huge amount of entertainment in and of itself. The fun will have to come from actual play, I suppose. [/QUOTE]
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