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<blockquote data-quote="(un)reason" data-source="post: 6138643" data-attributes="member: 27780"><p><strong><u>Dragon Issue 320: June 2004</u></strong></p><p></p><p></p><p>part 4/8</p><p></p><p></p><p>Dragon kingdoms: The dragon material this year continues to be more player-friendly than previously. Council of Wyrms detailed a whole continent where dragons were the dominant species, with small clans dominating countries full of demihumans. We also saw giant dragons take over large areas of Krynn for a good few decades. Given even a young dragon can be an army-buster, with their intelligence, mobility, breath weapon and array of magical tricks, why do they not play the role of near-immortal god-king more often? Partly lack of inherent sociability, partly arrogance, and partly need for large amounts of sleep make them good at commanding, but not so great at economics and mundane day-to-day affairs of state, so even dragons will have to learn to delegate if they want to rule anything bigger than a single settlement. Some dragons are more sociable than others, and they certainly express it in different ways. (brass dragon's gossipy nature vs silver dragon's tendency to go native, for example. ) Red dragons might be more individually powerful, but it's the blue and green ones that are more likely to pull off a long-term tyranny with several of them working together to control a kingdom. This stays consistent with all the various subspecies' previous characterisation, and takes their particular powers into account, so it leaves me pretty satisfied. They come up with plenty of reasons why and how a dragon would engage politically with people, and that means lots of adventure hooks for players to get stuck into. That's very much for the positive. </p><p></p><p></p><p>Dork tower die again. This is what happens when you don't remember your CR ratings. </p><p></p><p></p><p>Fiction: New in town by Richard Lee Byers. An Avariel? Iiinteresting. They've decided to have a bit of Forgotten Realms fiction in here again. It's a swashbuckling tale of fish out of water getting tricked into being the patsy for a bigger plot, but managing to learn fast enough to turn the tables by the end. It stays pretty close to straight D&D rules, apart from exaggerating how dangerous bears are under them. It definitely feels like it wants to lead on to further stories, but then, doesn't everyone. Doesn't mean its going to happen, especially with them gradually cutting down on fiction as they are. I guess it's just another minor thread in the massive tapestry the Realms has become.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6138643, member: 27780"] [B][U]Dragon Issue 320: June 2004[/U][/B] part 4/8 Dragon kingdoms: The dragon material this year continues to be more player-friendly than previously. Council of Wyrms detailed a whole continent where dragons were the dominant species, with small clans dominating countries full of demihumans. We also saw giant dragons take over large areas of Krynn for a good few decades. Given even a young dragon can be an army-buster, with their intelligence, mobility, breath weapon and array of magical tricks, why do they not play the role of near-immortal god-king more often? Partly lack of inherent sociability, partly arrogance, and partly need for large amounts of sleep make them good at commanding, but not so great at economics and mundane day-to-day affairs of state, so even dragons will have to learn to delegate if they want to rule anything bigger than a single settlement. Some dragons are more sociable than others, and they certainly express it in different ways. (brass dragon's gossipy nature vs silver dragon's tendency to go native, for example. ) Red dragons might be more individually powerful, but it's the blue and green ones that are more likely to pull off a long-term tyranny with several of them working together to control a kingdom. This stays consistent with all the various subspecies' previous characterisation, and takes their particular powers into account, so it leaves me pretty satisfied. They come up with plenty of reasons why and how a dragon would engage politically with people, and that means lots of adventure hooks for players to get stuck into. That's very much for the positive. Dork tower die again. This is what happens when you don't remember your CR ratings. Fiction: New in town by Richard Lee Byers. An Avariel? Iiinteresting. They've decided to have a bit of Forgotten Realms fiction in here again. It's a swashbuckling tale of fish out of water getting tricked into being the patsy for a bigger plot, but managing to learn fast enough to turn the tables by the end. It stays pretty close to straight D&D rules, apart from exaggerating how dangerous bears are under them. It definitely feels like it wants to lead on to further stories, but then, doesn't everyone. Doesn't mean its going to happen, especially with them gradually cutting down on fiction as they are. I guess it's just another minor thread in the massive tapestry the Realms has become. [/QUOTE]
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