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<blockquote data-quote="(un)reason" data-source="post: 6147820" data-attributes="member: 27780"><p><strong><u>Dragon Issue 323: September 2004</u></strong></p><p></p><p></p><p>part 2/8</p><p></p><p></p><p>Scale Mail gets a cute little illustration, and they realise that email is now the standard method of communication, so they don't list a physical address anymore. So you can spam them as much as you want and it won't cost you anything but time. I pity their filters. </p><p></p><p>Our first letter is another armed forces guy who has fond memories of gaming while posted around the world. Supervisors might not have always approved, but they found places to play anyway. Ssshhh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As with virtually every other time they tried it, the gun article gets nitpicked for Historical Accuracy. I'm sure the editors find this almost as tiresome as I do. </p><p></p><p>The dragon-raising article, on the other hand, gets plenty of praise. Dragons are for life, not just high levels. It's good that they're working to enable that in actual play. </p><p></p><p>Their criticisms of the AD&D cosmology get debated and partly rebutted. It might have it's problems, but it certainly has more than enough cool stuff to not throw it out completely. Just pick the bits you want for your game, and don't worry about the rest. </p><p></p><p>We get a bulgarian who wants to see more Oriental Adventures material. This makes me smile for no good reason. </p><p></p><p>They ask after an article that was teasered, but not released. Cut for space at the last minute, unfortunately. Which means it will turn up some time, since they've probably already edited it, and hopefully paid the writer. </p><p></p><p>And finally, we have two letters on the possibility of a good D&D movie being released, hopefully one that actually draws on the existing settings. Don't get your hopes up, my dears. There are many awful tie-ins to come yet. </p><p></p><p></p><p>Player Initiative: Another all-new column, this talks about upcoming conventions and RPGA stuff in a way they haven't for a few years. It's a short one that's primarily self-promotion, trying to get us to come out to gen con and buy the cool new or exclusive stuff, and register in the tournament adventures. It seems aimed primarily at newcomers, and so isn't hugely interesting to me. Still, as long as Gen Con keeps on getting bigger, that's good for everyone apart from the people bored in queues or trying to book hotel rooms at decent prices. And if you don't have that kind of money, tough luck. </p><p></p><p></p><p>Under command: This column survives unchanged apart from the visuals, including more photos of actual minis from the game. And as is often the case, they're introducing stuff that's useful for both D&D and the minis game, bringing the two closer together mechanically. Stuff about choosing and advancing your commanders makes them closer to being well rounded individuals. And meanwhile 7 feats that replicate effects from the minis game allow you to make D&D characters that are more like them, and quite possibly convert characters between the two systems, and use both in a campaign depending on which is more convenient for the encounter. Automatically buffing all your allies gets more handy the more friends you bring along, and at some point it will get unwieldy to stick with D&D. Practicing system changes before then will let you pull them off smoothly when needed.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6147820, member: 27780"] [B][U]Dragon Issue 323: September 2004[/U][/B] part 2/8 Scale Mail gets a cute little illustration, and they realise that email is now the standard method of communication, so they don't list a physical address anymore. So you can spam them as much as you want and it won't cost you anything but time. I pity their filters. Our first letter is another armed forces guy who has fond memories of gaming while posted around the world. Supervisors might not have always approved, but they found places to play anyway. Ssshhh. :) As with virtually every other time they tried it, the gun article gets nitpicked for Historical Accuracy. I'm sure the editors find this almost as tiresome as I do. The dragon-raising article, on the other hand, gets plenty of praise. Dragons are for life, not just high levels. It's good that they're working to enable that in actual play. Their criticisms of the AD&D cosmology get debated and partly rebutted. It might have it's problems, but it certainly has more than enough cool stuff to not throw it out completely. Just pick the bits you want for your game, and don't worry about the rest. We get a bulgarian who wants to see more Oriental Adventures material. This makes me smile for no good reason. They ask after an article that was teasered, but not released. Cut for space at the last minute, unfortunately. Which means it will turn up some time, since they've probably already edited it, and hopefully paid the writer. And finally, we have two letters on the possibility of a good D&D movie being released, hopefully one that actually draws on the existing settings. Don't get your hopes up, my dears. There are many awful tie-ins to come yet. Player Initiative: Another all-new column, this talks about upcoming conventions and RPGA stuff in a way they haven't for a few years. It's a short one that's primarily self-promotion, trying to get us to come out to gen con and buy the cool new or exclusive stuff, and register in the tournament adventures. It seems aimed primarily at newcomers, and so isn't hugely interesting to me. Still, as long as Gen Con keeps on getting bigger, that's good for everyone apart from the people bored in queues or trying to book hotel rooms at decent prices. And if you don't have that kind of money, tough luck. Under command: This column survives unchanged apart from the visuals, including more photos of actual minis from the game. And as is often the case, they're introducing stuff that's useful for both D&D and the minis game, bringing the two closer together mechanically. Stuff about choosing and advancing your commanders makes them closer to being well rounded individuals. And meanwhile 7 feats that replicate effects from the minis game allow you to make D&D characters that are more like them, and quite possibly convert characters between the two systems, and use both in a campaign depending on which is more convenient for the encounter. Automatically buffing all your allies gets more handy the more friends you bring along, and at some point it will get unwieldy to stick with D&D. Practicing system changes before then will let you pull them off smoothly when needed. [/QUOTE]
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