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<blockquote data-quote="(un)reason" data-source="post: 6152599" data-attributes="member: 27780"><p><strong><u>Dragon Issue 324: October 2004</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Heroic feats: This one also returns to a previous topic, that of feats that represent inherent traits from birth, that are slightly more powerful than other feats, but balanced by the fact that you can only take them at 1st level, which means unless you load up on Flaws or find some other cheaty exploit, you'll only ever have one. Funnily enough, most of these aren't actually specific to a particular race, instead being things like unusual fatness or thinness for your race, acute senses, or minor innate magical abilities that make sense for anyone. It's all pretty basic, and I must admit I find it a bit grating that only 2 issues into the new direction, they're already filling up the regular columns with tons of rehashed topics. </p><p></p><p></p><p>Gaining prestige: We've had several prestige classes already that are focussed around hunting a particular monster. Here we get the generic version. The Sworn Slayer, a 5 level class for those of you who feel Ranger isn't letting you slaughter your nemeses fast enough. At 5th level, you'll have an extra +8 to damage and skill checks against them, and +4 to saving throws to resist their powers, plus full BAB progression as normal. As usual with these sorts of things, whether it'll be worth specialising to that degree is very dependent indeed on the campaign and DM. But since they're a primary fighter sort that's pretty lacking in noncombat powers, I'm not that enthusiastic about taking it. You may win the battles, but you'll lack the tools to really engineer an extinction level event and finish the war. Maybe you can use your buffed bluff and gather information to infiltrate and trick them into destroying themselves, which would be pleasingly ironic. </p><p></p><p></p><p>Winning races: Grippli! There's an old race that well deserves a PC writeup. Indeed, they did get one last edition in issue 262, along with a load of other little races. As there, despite not being stupid, they aren't particularly technologically minded, and this is represented by automatic illiteracy despite class choice. As small creatures, they gain the usual bonuses to stealth and more besides, which is further enhanced by their froglike bonuses to climbing and jumping. They may not be the fastest on level ground, but in trees or mountainous terrain, they can handily outmaneuver their enemy and pepper them with missile weapons. in addition, they're mildly resistant to poison, and gain attack & AC bonuses against vermin, which were not in their old writeup, and makes them seem more similar to dwarves and gnomes. So this isn't the most faithful of conversions, but is interesting to see nonetheless. They can indeed have a valuable position in your team if they use their natural talents wisely.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6152599, member: 27780"] [B][U]Dragon Issue 324: October 2004[/U][/B] part 6/8 Heroic feats: This one also returns to a previous topic, that of feats that represent inherent traits from birth, that are slightly more powerful than other feats, but balanced by the fact that you can only take them at 1st level, which means unless you load up on Flaws or find some other cheaty exploit, you'll only ever have one. Funnily enough, most of these aren't actually specific to a particular race, instead being things like unusual fatness or thinness for your race, acute senses, or minor innate magical abilities that make sense for anyone. It's all pretty basic, and I must admit I find it a bit grating that only 2 issues into the new direction, they're already filling up the regular columns with tons of rehashed topics. Gaining prestige: We've had several prestige classes already that are focussed around hunting a particular monster. Here we get the generic version. The Sworn Slayer, a 5 level class for those of you who feel Ranger isn't letting you slaughter your nemeses fast enough. At 5th level, you'll have an extra +8 to damage and skill checks against them, and +4 to saving throws to resist their powers, plus full BAB progression as normal. As usual with these sorts of things, whether it'll be worth specialising to that degree is very dependent indeed on the campaign and DM. But since they're a primary fighter sort that's pretty lacking in noncombat powers, I'm not that enthusiastic about taking it. You may win the battles, but you'll lack the tools to really engineer an extinction level event and finish the war. Maybe you can use your buffed bluff and gather information to infiltrate and trick them into destroying themselves, which would be pleasingly ironic. Winning races: Grippli! There's an old race that well deserves a PC writeup. Indeed, they did get one last edition in issue 262, along with a load of other little races. As there, despite not being stupid, they aren't particularly technologically minded, and this is represented by automatic illiteracy despite class choice. As small creatures, they gain the usual bonuses to stealth and more besides, which is further enhanced by their froglike bonuses to climbing and jumping. They may not be the fastest on level ground, but in trees or mountainous terrain, they can handily outmaneuver their enemy and pepper them with missile weapons. in addition, they're mildly resistant to poison, and gain attack & AC bonuses against vermin, which were not in their old writeup, and makes them seem more similar to dwarves and gnomes. So this isn't the most faithful of conversions, but is interesting to see nonetheless. They can indeed have a valuable position in your team if they use their natural talents wisely. [/QUOTE]
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