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<blockquote data-quote="(un)reason" data-source="post: 6153593" data-attributes="member: 27780"><p><strong><u>Dragon Issue 325: November 2004 </u></strong></p><p></p><p></p><p>part 1/8</p><p></p><p></p><p>108 pages. An old-school wizard, with the hat and everything, and not a single belt? (although you do wonder how they hold their robes together then. ) No surprise that there's a fair amount of magic to be found in this issue. Will they offer intriguing new tricks, or just more blasty effects in different shapes and energy types? Let's crack open the books and get memorising. </p><p></p><p></p><p>Scan Quality: Moderate, unindexed. </p><p></p><p></p><p>In this issue:</p><p></p><p></p><p>From the Editor: The editorial involves Matthew talking about how he got this job, and what he did before that. Working a fair share of crappy low-paid things like packing, retail and dishwashing really lets you know just how far you'll go for money, and what level of <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> you simply can't put up with. It also illustrates that the best way to get a good job is to never stop looking, even if you already have one, because that's when you're in a better position to negotiate for a good deal. Talent matters less than persistence and learning from your mistakes. Having got this far through the magazine entirely through persistence, I'm inclined to agree with him. In the real world, waiting for your destiny to reveal itself will leave you alone and eventually dead without accomplishing anything much. You may not power up exponentially in the real world the way you do in D&D, but experience can still make a real difference. Unfortunately, you can certainly wind up not getting a job because they think you're too experienced as well, which maps roughly to not getting XP from a challenge for being too high level. Oh well, I guess that's a learning experience too, even if what you have to learn is when to lie and when to tell the truth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p>First watch: A return to more familiar splatbook territory this month. Complete Arcane! For all your wizardly and sorcerous needs! Most notable for introducing warlocks to us, which of course would prove so popular they got to be one of the primary classes next edition. Plenty of more forgettable crunchy bits as well, as is the nature of these things. </p><p></p><p>Eberron starts filling in it's regions with Sharn: City of towers. This of course means it's set up to be the default homebase for tons of adventures, just like Waterdeep, Greyhawk City, Specularum, Huzuz and Sigil before it. Another thing that seems to work, so we'll consciously make a formula out of it. To top off the sales pitch, they remind us that it's got lots of crunch that can be extracted and used even if you aren't playing in their world. Shill shill shill. </p><p></p><p>Once again, we see them expanding their remit in odd ways here. This month, it's clothes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" /> Who's idea was this? Anyway, there are now a whole bunch of amusing t-shirts and hats for the geek who isn't afraid spend money on fashion to broadcast their geekiness. Seems slightly contradictory, really. Oh, and it's Erol OTUS, you complete hack. Whoever wrote this was obviously insufficiently geeky. </p><p></p><p>They also choose to cover a computer game, Baten Kaitos: Eternal wings. A combination of card game and RPG, where you fight battles by choosing which cards in your hand to play, and forming combos for greater power. Interesting mechanic, and one which could work in tabletop as well. Has any game tried that? </p><p></p><p>And finally, they add Undefeated to the list of magazines that they're doing previews for. My, Paizo are busy bunnies at the moment. Can they break out of their dependency on WotC licenses and the RPG market? No? So much for that plan.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6153593, member: 27780"] [B][U]Dragon Issue 325: November 2004 [/U][/B] part 1/8 108 pages. An old-school wizard, with the hat and everything, and not a single belt? (although you do wonder how they hold their robes together then. ) No surprise that there's a fair amount of magic to be found in this issue. Will they offer intriguing new tricks, or just more blasty effects in different shapes and energy types? Let's crack open the books and get memorising. Scan Quality: Moderate, unindexed. In this issue: From the Editor: The editorial involves Matthew talking about how he got this job, and what he did before that. Working a fair share of crappy low-paid things like packing, retail and dishwashing really lets you know just how far you'll go for money, and what level of :):):):):):):):) you simply can't put up with. It also illustrates that the best way to get a good job is to never stop looking, even if you already have one, because that's when you're in a better position to negotiate for a good deal. Talent matters less than persistence and learning from your mistakes. Having got this far through the magazine entirely through persistence, I'm inclined to agree with him. In the real world, waiting for your destiny to reveal itself will leave you alone and eventually dead without accomplishing anything much. You may not power up exponentially in the real world the way you do in D&D, but experience can still make a real difference. Unfortunately, you can certainly wind up not getting a job because they think you're too experienced as well, which maps roughly to not getting XP from a challenge for being too high level. Oh well, I guess that's a learning experience too, even if what you have to learn is when to lie and when to tell the truth. :( First watch: A return to more familiar splatbook territory this month. Complete Arcane! For all your wizardly and sorcerous needs! Most notable for introducing warlocks to us, which of course would prove so popular they got to be one of the primary classes next edition. Plenty of more forgettable crunchy bits as well, as is the nature of these things. Eberron starts filling in it's regions with Sharn: City of towers. This of course means it's set up to be the default homebase for tons of adventures, just like Waterdeep, Greyhawk City, Specularum, Huzuz and Sigil before it. Another thing that seems to work, so we'll consciously make a formula out of it. To top off the sales pitch, they remind us that it's got lots of crunch that can be extracted and used even if you aren't playing in their world. Shill shill shill. Once again, we see them expanding their remit in odd ways here. This month, it's clothes. O_o Who's idea was this? Anyway, there are now a whole bunch of amusing t-shirts and hats for the geek who isn't afraid spend money on fashion to broadcast their geekiness. Seems slightly contradictory, really. Oh, and it's Erol OTUS, you complete hack. Whoever wrote this was obviously insufficiently geeky. They also choose to cover a computer game, Baten Kaitos: Eternal wings. A combination of card game and RPG, where you fight battles by choosing which cards in your hand to play, and forming combos for greater power. Interesting mechanic, and one which could work in tabletop as well. Has any game tried that? And finally, they add Undefeated to the list of magazines that they're doing previews for. My, Paizo are busy bunnies at the moment. Can they break out of their dependency on WotC licenses and the RPG market? No? So much for that plan. [/QUOTE]
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