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<blockquote data-quote="(un)reason" data-source="post: 6157403" data-attributes="member: 27780"><p><strong><u>Dragon Issue 326: December 2004</u></strong></p><p></p><p></p><p>part 3/8</p><p></p><p></p><p>A novel approach: This column goes for the lazy option of promoting their own Forgotten Realms books again. Time for another metaplot event which is too big for you to make a real difference too, apart from maybe saving whatever village you're in at the time. The dragons have all woken up at once and they're swarming again, like locusts, only even more ecologically devastating. You wonder where they all go, don't you. Unsurprisingly, our mechanical conversions are two of the heroes who will actually get to solve the problem and let them get back to sleep. A Song Dragon who's halfway between age categories, and has a few other little statistical quirks to fit the books. And an embittered dragon slayer who lost limbs to one, and will probably have to go on an emotional journey along with the physical one to learn to accept them and judge them as individuals. Neither could quite be replicated using the RAW. They may have decided to skip this in Eberron, but that just leaves them freer to indulge in the Realms, because that's what people have got used too and they'd complain if they stopped. Mind you, people complain about the metaplot events as well, but I suppose that just means they still care. No matter how busy the Realms gets, they have to keep adding to it, and at least with stuff like this they can kill a few NPC's and raze a few villages in the process to make room for more developments. </p><p></p><p></p><p>Zogonia has a deeply worrying development. Giger would be amused. Nodwick reaches the very bottom floor of the deepest dungeon. There are easter eggs contained within. Dork tower ought to realize computers are a lot more expensive to replace than dice.</p><p></p><p></p><p>The dungeon delvers guide: Not too surprisingly, we kick off the theme with basic advice on the procedures of dungeoneering for those who think they can just charge in and kill stuff until a place is cleared out. (and may well have been getting away with it if the DM's an amateur as well) There's a whole bunch of stuff on marching order, equipment, mapping, making sure all your party roles are covered, tactics, dealing with traps, etc etc. It demonstrates that 3e isn't actually badly suited to this playstyle at all, even if characters are likely to level up several times in the middle if you make a dungeon complex too large. (and you can slow that by re-instituting the training to advance levels rule from 1e, or making the situation lethal enough that hirelings seem like a very good idea) It still has all the gear, nearly all the monsters, all the traps, and now you have solid skills to find out if they're screwed in a situation or not. All it needs is the right kind of DM, and hopefully this has reminded both new and old players just what D&D was originally intended to be. Many of the tricks are familiar, but a few aren't, which lets me give this a positive result overall, as it's not just for the newbies.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6157403, member: 27780"] [B][U]Dragon Issue 326: December 2004[/U][/B] part 3/8 A novel approach: This column goes for the lazy option of promoting their own Forgotten Realms books again. Time for another metaplot event which is too big for you to make a real difference too, apart from maybe saving whatever village you're in at the time. The dragons have all woken up at once and they're swarming again, like locusts, only even more ecologically devastating. You wonder where they all go, don't you. Unsurprisingly, our mechanical conversions are two of the heroes who will actually get to solve the problem and let them get back to sleep. A Song Dragon who's halfway between age categories, and has a few other little statistical quirks to fit the books. And an embittered dragon slayer who lost limbs to one, and will probably have to go on an emotional journey along with the physical one to learn to accept them and judge them as individuals. Neither could quite be replicated using the RAW. They may have decided to skip this in Eberron, but that just leaves them freer to indulge in the Realms, because that's what people have got used too and they'd complain if they stopped. Mind you, people complain about the metaplot events as well, but I suppose that just means they still care. No matter how busy the Realms gets, they have to keep adding to it, and at least with stuff like this they can kill a few NPC's and raze a few villages in the process to make room for more developments. Zogonia has a deeply worrying development. Giger would be amused. Nodwick reaches the very bottom floor of the deepest dungeon. There are easter eggs contained within. Dork tower ought to realize computers are a lot more expensive to replace than dice. The dungeon delvers guide: Not too surprisingly, we kick off the theme with basic advice on the procedures of dungeoneering for those who think they can just charge in and kill stuff until a place is cleared out. (and may well have been getting away with it if the DM's an amateur as well) There's a whole bunch of stuff on marching order, equipment, mapping, making sure all your party roles are covered, tactics, dealing with traps, etc etc. It demonstrates that 3e isn't actually badly suited to this playstyle at all, even if characters are likely to level up several times in the middle if you make a dungeon complex too large. (and you can slow that by re-instituting the training to advance levels rule from 1e, or making the situation lethal enough that hirelings seem like a very good idea) It still has all the gear, nearly all the monsters, all the traps, and now you have solid skills to find out if they're screwed in a situation or not. All it needs is the right kind of DM, and hopefully this has reminded both new and old players just what D&D was originally intended to be. Many of the tricks are familiar, but a few aren't, which lets me give this a positive result overall, as it's not just for the newbies. [/QUOTE]
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