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<blockquote data-quote="(un)reason" data-source="post: 6165115" data-attributes="member: 27780"><p><strong><u>Dragon Issue 328: February 2005</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Silicon sorcery: God of War! If any video game character is an inspiration to D&D PC's, it's Kratos, who is the very model of a modern angsty omnicidal maniac. A conversion of his signature weapons, the Blades of Chaos, seems like the kind of thing that'd get the players either drooling or quaking, depending on which side of them they're on. With near indestructibility, the ability to bypass any kind of damage reduction, a free whirlwind attack feat, and as a neat little cherry to top things off, resistance to grappling attacks that would disable their use, they're a pretty substantial power-up to anyone who can use them, even taking into account the ability score sacrifices to attune to them. If you want to take on old school munchkin players who insist their characters have weapons like Stormbringer or Excalibur, this should let you play in the same leagues and result in much amusing fanboy bitching about which is more badass. The article is worth it for that alone. </p><p></p><p></p><p>Spellcraft has kept it's new name, unlike the Bazaar, and is still rather insubstantial compared to the old Arcane Lores. The pages seem to go by a lot quicker these days, thanks to the double-spaced lines and larger borders. This month, we get a load of bardic spells, drawing upon the more spooky, haunting side of music. That seems quite familiar from Halloween issues past, albeit not as overdone as it could have been. </p><p></p><p>Fugue of Tvash Prull is a variant on Confusion using music. Drive them mad with your organ playing, so they never get a chance to get near enough to attack, and are distracted further dealing with their companions. </p><p></p><p>Love's Lament makes you broooooooooooooood about your romantic failures. This has typically prosaic mechanical penalties in 3.5. I guess it's up to your own roleplaying skills to make it interesting. </p><p></p><p>Symphonic Nightmare is another music based variant on familiar spells. Disturb their sleep, with the usual problems to healing, spell refreshing and sanity. Well, I guess Bards have to work around their limited spell selections however they can these days. </p><p></p><p>Tvash Prull's Bonefiddle passes through your flesh and saws against your skeleton, causing hideous pain, neat visuals, and unpleasant sonic damage. Awesome, and another reminder that Sonic is really becoming one of the hot new attack types. </p><p></p><p>Undersong lets you substitute Perform for Concentration checks via soothing music. Take this as a 1st level spell straight away, and you can effectively free up a full set of skill points to max out something else interesting instead. This collection definitely increases your bard's versatility by a decent amount.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6165115, member: 27780"] [B][U]Dragon Issue 328: February 2005[/U][/B] part 5/7 Silicon sorcery: God of War! If any video game character is an inspiration to D&D PC's, it's Kratos, who is the very model of a modern angsty omnicidal maniac. A conversion of his signature weapons, the Blades of Chaos, seems like the kind of thing that'd get the players either drooling or quaking, depending on which side of them they're on. With near indestructibility, the ability to bypass any kind of damage reduction, a free whirlwind attack feat, and as a neat little cherry to top things off, resistance to grappling attacks that would disable their use, they're a pretty substantial power-up to anyone who can use them, even taking into account the ability score sacrifices to attune to them. If you want to take on old school munchkin players who insist their characters have weapons like Stormbringer or Excalibur, this should let you play in the same leagues and result in much amusing fanboy bitching about which is more badass. The article is worth it for that alone. Spellcraft has kept it's new name, unlike the Bazaar, and is still rather insubstantial compared to the old Arcane Lores. The pages seem to go by a lot quicker these days, thanks to the double-spaced lines and larger borders. This month, we get a load of bardic spells, drawing upon the more spooky, haunting side of music. That seems quite familiar from Halloween issues past, albeit not as overdone as it could have been. Fugue of Tvash Prull is a variant on Confusion using music. Drive them mad with your organ playing, so they never get a chance to get near enough to attack, and are distracted further dealing with their companions. Love's Lament makes you broooooooooooooood about your romantic failures. This has typically prosaic mechanical penalties in 3.5. I guess it's up to your own roleplaying skills to make it interesting. Symphonic Nightmare is another music based variant on familiar spells. Disturb their sleep, with the usual problems to healing, spell refreshing and sanity. Well, I guess Bards have to work around their limited spell selections however they can these days. Tvash Prull's Bonefiddle passes through your flesh and saws against your skeleton, causing hideous pain, neat visuals, and unpleasant sonic damage. Awesome, and another reminder that Sonic is really becoming one of the hot new attack types. Undersong lets you substitute Perform for Concentration checks via soothing music. Take this as a 1st level spell straight away, and you can effectively free up a full set of skill points to max out something else interesting instead. This collection definitely increases your bard's versatility by a decent amount. [/QUOTE]
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