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<blockquote data-quote="(un)reason" data-source="post: 6167569" data-attributes="member: 27780"><p><strong><u>Dragon Issue 329: March 2005</u></strong></p><p></p><p></p><p>part 4/7</p><p></p><p></p><p>The petit tarrasque and other monsters: We finish off the themed section with a fun little system-light look at how many mythological monsters differ from their D&D incarnations. Many of these were originally singular creatures detailed in a specific source, and some were even more dangerous, particularly the basilisk, which is incredibly unfair in it's ability to take you down even if you do use tactics. They save a considerable amount of space by reusing the statistics of existing monsters with minor alterations, which lets them go into more historical detail. The whole thing is presented in the kind of lighthearted semi-IC writing style that has been conspicuously absent since 2001, which is very pleasing to see indeed. If Erik is already getting the chance to implement changes like that, then the magazine should become a lot less dry over the next year. </p><p></p><p></p><p>Demonomicon of Iggwilv: Hmm. Welcome to the start of another semi-regular series. As with ecologies, the various demon lords are an excellent ground for a little extra information on their nature, histories, powers, tactics, and relationships with others. This certainly has the potential to fill a few years with. </p><p></p><p>Kicking things off is the guy who might not rule the top layer outright, but certainly has more influence there than any other demon lord. Pazuzu, lord of the air. Soaring above the realms of the other princes, traveling to other planes to do a bit of tempting, he's one of the better adjusted and least bogged down in endless rivalries of the abyssal lords. This is an excellent example of the melding of fluff and crunch, as they detail powers, minions, personality traits, modus operandi, lair, and all sorts of other bits and pieces in a manner that makes them very easy to use. After all, when all it takes is saying his name three times, it's not hard at all to introduce him and his cultists into any game. And for those of you who have no objection to your games getting vile and dark, we have his Cultist prestige class, so now you too can soar the skies, and breathe swarms of locusts at your enemies. This is very definitely muahahaha! worthy material, that's useful against characters of all levels. Spanning a full 12 pages, this is indeed a rather good feature, going into the right amount of depth to make this useful reading, but not bloated. Very pleasing indeed. Lets hope subsequent entries keep up this strong standard.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6167569, member: 27780"] [B][U]Dragon Issue 329: March 2005[/U][/B] part 4/7 The petit tarrasque and other monsters: We finish off the themed section with a fun little system-light look at how many mythological monsters differ from their D&D incarnations. Many of these were originally singular creatures detailed in a specific source, and some were even more dangerous, particularly the basilisk, which is incredibly unfair in it's ability to take you down even if you do use tactics. They save a considerable amount of space by reusing the statistics of existing monsters with minor alterations, which lets them go into more historical detail. The whole thing is presented in the kind of lighthearted semi-IC writing style that has been conspicuously absent since 2001, which is very pleasing to see indeed. If Erik is already getting the chance to implement changes like that, then the magazine should become a lot less dry over the next year. Demonomicon of Iggwilv: Hmm. Welcome to the start of another semi-regular series. As with ecologies, the various demon lords are an excellent ground for a little extra information on their nature, histories, powers, tactics, and relationships with others. This certainly has the potential to fill a few years with. Kicking things off is the guy who might not rule the top layer outright, but certainly has more influence there than any other demon lord. Pazuzu, lord of the air. Soaring above the realms of the other princes, traveling to other planes to do a bit of tempting, he's one of the better adjusted and least bogged down in endless rivalries of the abyssal lords. This is an excellent example of the melding of fluff and crunch, as they detail powers, minions, personality traits, modus operandi, lair, and all sorts of other bits and pieces in a manner that makes them very easy to use. After all, when all it takes is saying his name three times, it's not hard at all to introduce him and his cultists into any game. And for those of you who have no objection to your games getting vile and dark, we have his Cultist prestige class, so now you too can soar the skies, and breathe swarms of locusts at your enemies. This is very definitely muahahaha! worthy material, that's useful against characters of all levels. Spanning a full 12 pages, this is indeed a rather good feature, going into the right amount of depth to make this useful reading, but not bloated. Very pleasing indeed. Lets hope subsequent entries keep up this strong standard. [/QUOTE]
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