Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 6170384" data-attributes="member: 27780"><p><strong><u>Dragon Issue 330: April 2005</u></strong></p><p></p><p></p><p>part 5/7</p><p></p><p></p><p>Spellcraft goes up to 4 pages, but remains just as light on actual content, with lots of extra space taken up by reiterative sidebars and illustrations. Our theme is new though. Snaky spells, courtesy of the Yuan-ti. That's an idea that has plenty of flavour and prospects for variants. So it's certainly not bad content, just inefficiently formatted and padded out.</p><p></p><p>Crushing Coils teleports a snake around the poor victim, to die unpleasantly. The victim, not the snake hopefully, although you can never be sure with adventurers.</p><p></p><p>Fang Blade is one we had a variant of ages ago in Elminster's Notebook. Still, a snake in the hand is more intimidating than a dagger, and poisonous too. That's an idea that deserves updating, even if poison ain't what it used to be.</p><p></p><p>Mershaulk's Kiss buffs your snakes. Morale bonuses, for some reason. Don't see those too often round here, so they should stack with most other buffs too.</p><p></p><p>Serpent Storm is the obligatory AoE damage spell, doing ongoing damage, plus poison and terrain obstruction. I'd like to see the monster that's specifically immune to this one. </p><p></p><p>Snake Shield is similar to the last one, only tightly focussed around you, and only affecting those who attack you. Again, you won't be immune to this one, but poison immunity (which certainly isn't rare) will help quite a bit</p><p></p><p>Spitting Cobra is a nasty one who's effects should be obvious. It can not be stated enough. Get poison immunity if you're planning on fighting Yuan-ti. Keeping your distance won't help when they have spells like this.</p><p></p><p>Venomous Volley is a good one to lead with, which makes it's position at the end of the article ironic. It does minor damage, and seriously penalizes further fort saves. That'll have nasty synergy with these other spells. One that's full of flavour, but definitely better for lurking monsters than adventurers, due to the inconvenience of moving the "material components". After all, you can't just shove a portable hole full of snakes and expect them to be ready to go when needed. Unless you use one of those ones that has automatic temporal stasis when closed, which are very expensive and rare indeed. What are the odds of that before you're 17th level and able to custom craft this stuff yourself.</p><p></p><p></p><p>Gaining prestige: Yes folks, the Jester is back. For whatever reason, they were one of the first new classes thought up for the magazine, and easily the most followed-up, getting material in issues 3, 60, 120 and 134. They pretty much skipped 2e, but here we go again. Only this time, they're actually welcome, because the world around them has grown darker and we could use a few more laughs in our lives. They can still be fairly scary though, as they gain a bonus to perform checks equal to their class level, and can substitute perform for several other skills, which means no matter how suspicious you are, you'll still wind up falling for their jokes on a regular basis unless considerably higher level. They even gain the ability to make you laugh to death as per the old version at 10th level, which is very pleasing to see. They aren't actually that great on the acrobatics front though, and have saves no better than a regular character, so if you can resist their mind<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ery and get into combat with them, they'll be easier to kill than an average character of their level. I think that helps take the sting out of them for other players who still aren't so keen on seeing them in their campaign. The writeup includes a sample character a la their later splatbooks, which is an interesting development, and further makes this column stand out from previous instalments. All in all, I think this is pretty cool. Let's hope that isn't just the mind-control talking.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6170384, member: 27780"] [B][U]Dragon Issue 330: April 2005[/U][/B] part 5/7 Spellcraft goes up to 4 pages, but remains just as light on actual content, with lots of extra space taken up by reiterative sidebars and illustrations. Our theme is new though. Snaky spells, courtesy of the Yuan-ti. That's an idea that has plenty of flavour and prospects for variants. So it's certainly not bad content, just inefficiently formatted and padded out. Crushing Coils teleports a snake around the poor victim, to die unpleasantly. The victim, not the snake hopefully, although you can never be sure with adventurers. Fang Blade is one we had a variant of ages ago in Elminster's Notebook. Still, a snake in the hand is more intimidating than a dagger, and poisonous too. That's an idea that deserves updating, even if poison ain't what it used to be. Mershaulk's Kiss buffs your snakes. Morale bonuses, for some reason. Don't see those too often round here, so they should stack with most other buffs too. Serpent Storm is the obligatory AoE damage spell, doing ongoing damage, plus poison and terrain obstruction. I'd like to see the monster that's specifically immune to this one. Snake Shield is similar to the last one, only tightly focussed around you, and only affecting those who attack you. Again, you won't be immune to this one, but poison immunity (which certainly isn't rare) will help quite a bit Spitting Cobra is a nasty one who's effects should be obvious. It can not be stated enough. Get poison immunity if you're planning on fighting Yuan-ti. Keeping your distance won't help when they have spells like this. Venomous Volley is a good one to lead with, which makes it's position at the end of the article ironic. It does minor damage, and seriously penalizes further fort saves. That'll have nasty synergy with these other spells. One that's full of flavour, but definitely better for lurking monsters than adventurers, due to the inconvenience of moving the "material components". After all, you can't just shove a portable hole full of snakes and expect them to be ready to go when needed. Unless you use one of those ones that has automatic temporal stasis when closed, which are very expensive and rare indeed. What are the odds of that before you're 17th level and able to custom craft this stuff yourself. Gaining prestige: Yes folks, the Jester is back. For whatever reason, they were one of the first new classes thought up for the magazine, and easily the most followed-up, getting material in issues 3, 60, 120 and 134. They pretty much skipped 2e, but here we go again. Only this time, they're actually welcome, because the world around them has grown darker and we could use a few more laughs in our lives. They can still be fairly scary though, as they gain a bonus to perform checks equal to their class level, and can substitute perform for several other skills, which means no matter how suspicious you are, you'll still wind up falling for their jokes on a regular basis unless considerably higher level. They even gain the ability to make you laugh to death as per the old version at 10th level, which is very pleasing to see. They aren't actually that great on the acrobatics front though, and have saves no better than a regular character, so if you can resist their mind:):):):)ery and get into combat with them, they'll be easier to kill than an average character of their level. I think that helps take the sting out of them for other players who still aren't so keen on seeing them in their campaign. The writeup includes a sample character a la their later splatbooks, which is an interesting development, and further makes this column stand out from previous instalments. All in all, I think this is pretty cool. Let's hope that isn't just the mind-control talking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top