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<blockquote data-quote="(un)reason" data-source="post: 6171170" data-attributes="member: 27780"><p><strong><u>Dragon Issue 330: April 2005</u></strong></p><p></p><p></p><p>part 7/7</p><p></p><p></p><p>Class acts: Barbarians get The Implacable. Essentially a core class Dwarven Defender, they exchange speed and irrational rage for a rigid determination to crush their enemies no matter what. A tiny crunch change, but a huge one in terms of flavor. Nice thought. </p><p></p><p>Bards get Songs of peace. If you want to play a pacifist character, they really are the best class, just as monks are most suited to twinking out via Vow of poverty. With your social skills and spells, you are well suited to settling conflicts without bloodshed. Doesn't that deserve a little kudos? </p><p></p><p>Clerics get the multiclassing advice this month. As usual, it's a few levels in the primary fighter classes that offer the greatest benefits. Work that buffed up tank build and shake your enemies bodies down to the ground. </p><p></p><p>Commoners get a little love this issue, in their other halfhearted attempt at april foolery this year. 11 joke flaws, which you probably shouldn't use in an actual game, for stupidity may result. (although I find myself curiously tempted to use Pig bond played straight as an ancestral curse on a line of peasants to keep a demon imprisoned, but that's just my twisted mind. ) Well, it's better than nothing. </p><p></p><p>Druids get Boosting your animal companion. As they generally aren't quite as powerful as you, it might be a good idea to buff them as well if you don't want them to die horribly. Here's some of the best spells to use. </p><p></p><p>Fighters get The Celtic warrior. The perfect rival to the roman legionnaire. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> A new feat helps them with their spear fighting. But do you have the bravery to go into battle naked? </p><p></p><p>Monks get Monk styles. More real world fighting styles you could model your character's attacks off. Ho hum.</p><p></p><p>Paladins get A Paladin by Night. Sometimes, you have to stop being a shining armoured warrior to get the best long-term results, because killing everything will definitely lose you your paladinhood. You might not be able to break your code, but you can bend it a little in the name of the greater good. Maybe. Depends how your DM is feeling. Also includes a feat to allow paladins to multiclass, which is nice. </p><p></p><p>Rangers get Flights of Fancy. Arrows with style. A cool idea that offers minor statistical benefits, but is very thematic, and good fun, especially if you're playing a swashbucking sort who likes to toy with their enemies. </p><p></p><p>Rogues get Merchant rogues. With their huge range of class skills, going legit and still making good money is entirely an option for many of them. You can still have a little fun on the side, if you get bored. </p><p></p><p>Sorcerers get their own system for specializing. Instead of schools, they can specialize in descriptors. The benefits are less extreme than wizardly specialists, but it's still another neat way to customize your character. </p><p></p><p>Wizards get Verbal Components. Would you feel stupid deciding on catchphrases for particular spells, and loudly declaiming them when your character casts the spell, anime super attack style? Well, this one isn't for you then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> More amusing fluffy advice. </p><p></p><p></p><p>The nodwick crew tell each other how they really feel about each other. And then decide to never do it again. Dork tower uses Bigby's grasping purple nurple on a mind flayer. Oh, the humiliation. Zogonia needs reminding they're not high level enough to kill a whole village single-handedly yet. </p><p></p><p></p><p>For a second month in a row, I'm amazed at how quickly they're changing things around again, mostly for the better. Replacing the little columns with an epic special feature, reintroducing fiction to the ecologies, and managing to slip a proper april fools joke in are all very pleasing shifts in tone for me. The question is just how much Erik can change things with the inertia of the WotC managers and their general writing stable still in place. Still, it's nice to know one person can make a real difference if you put them in the right place.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6171170, member: 27780"] [B][U]Dragon Issue 330: April 2005[/U][/B] part 7/7 Class acts: Barbarians get The Implacable. Essentially a core class Dwarven Defender, they exchange speed and irrational rage for a rigid determination to crush their enemies no matter what. A tiny crunch change, but a huge one in terms of flavor. Nice thought. Bards get Songs of peace. If you want to play a pacifist character, they really are the best class, just as monks are most suited to twinking out via Vow of poverty. With your social skills and spells, you are well suited to settling conflicts without bloodshed. Doesn't that deserve a little kudos? Clerics get the multiclassing advice this month. As usual, it's a few levels in the primary fighter classes that offer the greatest benefits. Work that buffed up tank build and shake your enemies bodies down to the ground. Commoners get a little love this issue, in their other halfhearted attempt at april foolery this year. 11 joke flaws, which you probably shouldn't use in an actual game, for stupidity may result. (although I find myself curiously tempted to use Pig bond played straight as an ancestral curse on a line of peasants to keep a demon imprisoned, but that's just my twisted mind. ) Well, it's better than nothing. Druids get Boosting your animal companion. As they generally aren't quite as powerful as you, it might be a good idea to buff them as well if you don't want them to die horribly. Here's some of the best spells to use. Fighters get The Celtic warrior. The perfect rival to the roman legionnaire. ;) A new feat helps them with their spear fighting. But do you have the bravery to go into battle naked? Monks get Monk styles. More real world fighting styles you could model your character's attacks off. Ho hum. Paladins get A Paladin by Night. Sometimes, you have to stop being a shining armoured warrior to get the best long-term results, because killing everything will definitely lose you your paladinhood. You might not be able to break your code, but you can bend it a little in the name of the greater good. Maybe. Depends how your DM is feeling. Also includes a feat to allow paladins to multiclass, which is nice. Rangers get Flights of Fancy. Arrows with style. A cool idea that offers minor statistical benefits, but is very thematic, and good fun, especially if you're playing a swashbucking sort who likes to toy with their enemies. Rogues get Merchant rogues. With their huge range of class skills, going legit and still making good money is entirely an option for many of them. You can still have a little fun on the side, if you get bored. Sorcerers get their own system for specializing. Instead of schools, they can specialize in descriptors. The benefits are less extreme than wizardly specialists, but it's still another neat way to customize your character. Wizards get Verbal Components. Would you feel stupid deciding on catchphrases for particular spells, and loudly declaiming them when your character casts the spell, anime super attack style? Well, this one isn't for you then :p More amusing fluffy advice. The nodwick crew tell each other how they really feel about each other. And then decide to never do it again. Dork tower uses Bigby's grasping purple nurple on a mind flayer. Oh, the humiliation. Zogonia needs reminding they're not high level enough to kill a whole village single-handedly yet. For a second month in a row, I'm amazed at how quickly they're changing things around again, mostly for the better. Replacing the little columns with an epic special feature, reintroducing fiction to the ecologies, and managing to slip a proper april fools joke in are all very pleasing shifts in tone for me. The question is just how much Erik can change things with the inertia of the WotC managers and their general writing stable still in place. Still, it's nice to know one person can make a real difference if you put them in the right place. [/QUOTE]
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