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<blockquote data-quote="(un)reason" data-source="post: 6172224" data-attributes="member: 27780"><p><strong><u>Dragon Issue 331: May 2005</u></strong></p><p></p><p></p><p>part 3/7</p><p></p><p></p><p>Fast, furious and fantastical: Vehicles may have trouble fitting into dungeons, but they're a very important part of your equipment indeed, with even one making a huge difference to the whole party and the tone of their adventures. Just the difference between trudging on foot, and using horses is significant. When you add flying, ranged magical attacks and protection, cloaking, etc, it becomes even bigger. So let's see just how awesome these are for your high level characters to save up and add to their collective collection. </p><p></p><p>Adamantine Carriages are quite heavy, which means they take a fair amount of pulling and aren't the fastest, but the important thing is that they're tough. Basically the D&D equivalent of a presidential limo, for when getting somewhere safely is more important than getting there quickly. </p><p></p><p>Beholder Globes get one of the coolest illustrations in the magazine. Hollowing out a dead beholder and then flying around going pew pew with their eye lasers is truly an epic dream for an ambitious gnome. Of course, keeping those eye beams functional is very difficult indeed, and by default, only the weaker ones stay usable in this. </p><p></p><p>Chariots of Sustarre are a permanent version of the iconic old spell, letting you fly around bombarding people with your flaming weapons, and generally making a battle very asymmetrical indeed. Course, many fiends are both fire-immune and can fly, so watch out for them. </p><p></p><p>Dragonfly Longships are primarily good for scouting, but can also fling balls of acidic goo from their tails at a pinch. It's not eating entire planets, but it'll do for now. </p><p></p><p>Dune Yachts can sail through sand courtesy of a bound efreeti. Like all bound efreeti, it's cranky and will take any chance to twist your instructions to escape or annoy. Don't take it for granted. </p><p></p><p>Juggernaut Chariots grant a minor buff to your trample attacks. Meh. </p><p></p><p>The Longship of Dread Shade has an undead crew that only appears at night, and require regular deaths to keep them happy, making them a bit of a pain to deal with, and not a saving on resources like undead servants should be. Still, at least it's good for villains. </p><p></p><p>A Palanquin of Beguilement gives you yer basic social bonuses to anyone reclining in them. No surprises there. </p><p></p><p>Smugger's Wagons are also unsurprising, projecting the illusion that there's nothing illegal stored in here, no siree bob. I think the extradimensional compartments in the 2e version were a safer bet. </p><p></p><p>Sniper's Carriages let you do drive-by shootings in safety, once again bringing up real world parallels. Will people start conspiracy theories about why they did it and who was behind the job? Do goblinoids even bother with conspiracy theories, when they know for a fact the whole world is out to get them? </p><p></p><p>Worm Rafts are an awesome variant on the same kind of magic that produces Worms that Walk, giving you squirming but surprisingly comfortable transportation on land and water, and able to disperse into their constituent bugs to escape destruction or use as a weapon. I can see this general idea being applied to all sorts of items with valid and interesting results. A mixed bag here, but more than enough good ideas that i can see myself using.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6172224, member: 27780"] [B][U]Dragon Issue 331: May 2005[/U][/B] part 3/7 Fast, furious and fantastical: Vehicles may have trouble fitting into dungeons, but they're a very important part of your equipment indeed, with even one making a huge difference to the whole party and the tone of their adventures. Just the difference between trudging on foot, and using horses is significant. When you add flying, ranged magical attacks and protection, cloaking, etc, it becomes even bigger. So let's see just how awesome these are for your high level characters to save up and add to their collective collection. Adamantine Carriages are quite heavy, which means they take a fair amount of pulling and aren't the fastest, but the important thing is that they're tough. Basically the D&D equivalent of a presidential limo, for when getting somewhere safely is more important than getting there quickly. Beholder Globes get one of the coolest illustrations in the magazine. Hollowing out a dead beholder and then flying around going pew pew with their eye lasers is truly an epic dream for an ambitious gnome. Of course, keeping those eye beams functional is very difficult indeed, and by default, only the weaker ones stay usable in this. Chariots of Sustarre are a permanent version of the iconic old spell, letting you fly around bombarding people with your flaming weapons, and generally making a battle very asymmetrical indeed. Course, many fiends are both fire-immune and can fly, so watch out for them. Dragonfly Longships are primarily good for scouting, but can also fling balls of acidic goo from their tails at a pinch. It's not eating entire planets, but it'll do for now. Dune Yachts can sail through sand courtesy of a bound efreeti. Like all bound efreeti, it's cranky and will take any chance to twist your instructions to escape or annoy. Don't take it for granted. Juggernaut Chariots grant a minor buff to your trample attacks. Meh. The Longship of Dread Shade has an undead crew that only appears at night, and require regular deaths to keep them happy, making them a bit of a pain to deal with, and not a saving on resources like undead servants should be. Still, at least it's good for villains. A Palanquin of Beguilement gives you yer basic social bonuses to anyone reclining in them. No surprises there. Smugger's Wagons are also unsurprising, projecting the illusion that there's nothing illegal stored in here, no siree bob. I think the extradimensional compartments in the 2e version were a safer bet. Sniper's Carriages let you do drive-by shootings in safety, once again bringing up real world parallels. Will people start conspiracy theories about why they did it and who was behind the job? Do goblinoids even bother with conspiracy theories, when they know for a fact the whole world is out to get them? Worm Rafts are an awesome variant on the same kind of magic that produces Worms that Walk, giving you squirming but surprisingly comfortable transportation on land and water, and able to disperse into their constituent bugs to escape destruction or use as a weapon. I can see this general idea being applied to all sorts of items with valid and interesting results. A mixed bag here, but more than enough good ideas that i can see myself using. [/QUOTE]
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