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<blockquote data-quote="(un)reason" data-source="post: 6175049" data-attributes="member: 27780"><p><strong><u>Dragon Issue 332: June 2005</u></strong></p><p></p><p></p><p>part 3/7</p><p></p><p></p><p>Chromatic dragons: This time last year, we got PC class progressions for the Metallic dragons. A few pestering letters later, they decided this was well worth revisiting, and so here's the basic 5 chromatic dragon ones in exactly the same formula. Despite Chromatic dragons being slightly less mentally and magically competent in general than metallic ones, they have pretty much exactly the same number of levels where they don't advance their hit dice and related stuff, which does make me wonder how much this is calculated, and how much it's just eyeballed. Why are Black dragons the only one that get 15 HD instead of 14 at 20th level, when White dragons are supposed to be the weakest overall? Which special ability did they think was so significant to bump them back up again? I guess only the writer or editor can answer that. So there is slight diminishing returns here, but they're still more playable than the powerful Celestial progressions in previous issues. Now all we need is Gem ones and 3e Council of Wyrms would be fully doable using only official rules, which would be neat. Maybe next year, maybe not. Guess we'll have to see if people still want more after this. </p><p></p><p></p><p>Touched by madness: Dragonlance may have had bigger dragons than a regular D&D campaign, but Eberron technically tops even that, as the entire planet is mythologically created out of the bodies of three gigantic dragons. And since people can get access to divine spells regardless of what they worship here, there's plenty of cultists for all of them. So this article is sort of in theme, but no dragons appear directly. Instead, it's more material for those of you who want a lovecraftian edge to your game. Since Eberron is very much a kitchen sink, and Lovecraft is very popular indeed in the WotC and Paizo offices, there's no way they weren't going to give you a chance to incorporate it. (while also making the material generic enough that you could extract it and use it in another campaign. ) Most notable is a 3 level "racial" evolution class that enables you to gain the aberration type, which is very handy for getting into those twinky feats and prestige classes a humanoid would normally miss out on. There's also the expected madness related feats, many of which have drawbacks as well as bonuses attached to them. Once again, the Eberron material is just different to be interesting, and seems to have more effort put into it's mechanical design and integration than the generic stuff. I just worry that they're getting too into the lovecraftian stuff and neglecting D&D's other influences.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6175049, member: 27780"] [B][U]Dragon Issue 332: June 2005[/U][/B] part 3/7 Chromatic dragons: This time last year, we got PC class progressions for the Metallic dragons. A few pestering letters later, they decided this was well worth revisiting, and so here's the basic 5 chromatic dragon ones in exactly the same formula. Despite Chromatic dragons being slightly less mentally and magically competent in general than metallic ones, they have pretty much exactly the same number of levels where they don't advance their hit dice and related stuff, which does make me wonder how much this is calculated, and how much it's just eyeballed. Why are Black dragons the only one that get 15 HD instead of 14 at 20th level, when White dragons are supposed to be the weakest overall? Which special ability did they think was so significant to bump them back up again? I guess only the writer or editor can answer that. So there is slight diminishing returns here, but they're still more playable than the powerful Celestial progressions in previous issues. Now all we need is Gem ones and 3e Council of Wyrms would be fully doable using only official rules, which would be neat. Maybe next year, maybe not. Guess we'll have to see if people still want more after this. Touched by madness: Dragonlance may have had bigger dragons than a regular D&D campaign, but Eberron technically tops even that, as the entire planet is mythologically created out of the bodies of three gigantic dragons. And since people can get access to divine spells regardless of what they worship here, there's plenty of cultists for all of them. So this article is sort of in theme, but no dragons appear directly. Instead, it's more material for those of you who want a lovecraftian edge to your game. Since Eberron is very much a kitchen sink, and Lovecraft is very popular indeed in the WotC and Paizo offices, there's no way they weren't going to give you a chance to incorporate it. (while also making the material generic enough that you could extract it and use it in another campaign. ) Most notable is a 3 level "racial" evolution class that enables you to gain the aberration type, which is very handy for getting into those twinky feats and prestige classes a humanoid would normally miss out on. There's also the expected madness related feats, many of which have drawbacks as well as bonuses attached to them. Once again, the Eberron material is just different to be interesting, and seems to have more effort put into it's mechanical design and integration than the generic stuff. I just worry that they're getting too into the lovecraftian stuff and neglecting D&D's other influences. [/QUOTE]
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