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<blockquote data-quote="(un)reason" data-source="post: 6175415" data-attributes="member: 27780"><p><strong><u>Dragon Issue 332: June 2005</u></strong></p><p></p><p></p><p>part 4/7</p><p></p><p></p><p>Cutting up the dragon: Here's one that would have been just as appropriate last issue, with it's focus on equipment and how to handle and sell off your loot properly. If any creature has a ton of items that can be made from it's body parts, it's dragons. We had some stuff on this in issues 62 & 98, but they were surprisingly underpowered. Here, there's lots of options, and I'm reasonably sure they're set at a fair price commensurate with the bonuses they grant. You can turn their whole body into a boat, their skull into a helmet, their claws into weapons, their vocal chords into musical instrument strings, and use their eyes and breath weapon glands to make potions that grant you those abilities. It's all well integrated with the recent article on power components, and the visuals are great. If you've killed a dragon, don't just take the hoard and let the body go to rot, as you'll be passing up a huge amount of profit. Another occasion where the 3e implementation is better than those from previous editions. </p><p></p><p></p><p>The ecology of the kobold: Hmm. This is a nice birthday present. I'm vaguely surprised kobolds haven't appeared here before. Ok, they have, playing an extensive role in the ecology of the amphisbaena, and they've got plenty of other articles in the magazine, but not their own ecology. (ok, they almost did, but it got cancelled due to politics) Well, no more! It's a doozy of an ecology too, filling a whole 10 pages. They may be small, but they've played a big part in a lot of campaigns, and have built up quite the mythology. In issue 60 Idi Snitmin showed us what rings of feather falling can do for hit and run tactics. In issue 127, Tucker's kobolds made the adventurers terrified to leave the dungeon. In Dragon Mountain, we got a whole boxed set full of the most diabolical tricks the writers could conceive, making 1/2 hit die monsters more than a match for name level adventurers. In 3rd edition, their connection to dragons was enhanced, and they gained a new talent with spontaneous spellcasting. And that's where we are now. This ecology further reinforces that connection by presenting a myth in which Kurtulmak was created by Tiamat, and sent into the tunnels to hunt down egg thieves, particularly gnomes. (they do love a good fry-up) In addition to the usual stuff on their lifecycle, and as you'd expect, plenty of stuff on traps, (although they certainly aren't the most inventive traps ever featured in this magazine. ) they also include another mythological tale, a sample warren for you to use, which is suitably cramped and convoluted to be very confusing to inexperienced adventurers, and some promotion on the new D&D kobold miniatures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />sigh<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That bit of slightly tasteless pimping aside, this was well worth the wait, giving these guys all the respect they deserve, and probably more. Tread softly my friends. Under the bed, even small horrors can become your worst nightmare.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 6175415, member: 27780"] [B][U]Dragon Issue 332: June 2005[/U][/B] part 4/7 Cutting up the dragon: Here's one that would have been just as appropriate last issue, with it's focus on equipment and how to handle and sell off your loot properly. If any creature has a ton of items that can be made from it's body parts, it's dragons. We had some stuff on this in issues 62 & 98, but they were surprisingly underpowered. Here, there's lots of options, and I'm reasonably sure they're set at a fair price commensurate with the bonuses they grant. You can turn their whole body into a boat, their skull into a helmet, their claws into weapons, their vocal chords into musical instrument strings, and use their eyes and breath weapon glands to make potions that grant you those abilities. It's all well integrated with the recent article on power components, and the visuals are great. If you've killed a dragon, don't just take the hoard and let the body go to rot, as you'll be passing up a huge amount of profit. Another occasion where the 3e implementation is better than those from previous editions. The ecology of the kobold: Hmm. This is a nice birthday present. I'm vaguely surprised kobolds haven't appeared here before. Ok, they have, playing an extensive role in the ecology of the amphisbaena, and they've got plenty of other articles in the magazine, but not their own ecology. (ok, they almost did, but it got cancelled due to politics) Well, no more! It's a doozy of an ecology too, filling a whole 10 pages. They may be small, but they've played a big part in a lot of campaigns, and have built up quite the mythology. In issue 60 Idi Snitmin showed us what rings of feather falling can do for hit and run tactics. In issue 127, Tucker's kobolds made the adventurers terrified to leave the dungeon. In Dragon Mountain, we got a whole boxed set full of the most diabolical tricks the writers could conceive, making 1/2 hit die monsters more than a match for name level adventurers. In 3rd edition, their connection to dragons was enhanced, and they gained a new talent with spontaneous spellcasting. And that's where we are now. This ecology further reinforces that connection by presenting a myth in which Kurtulmak was created by Tiamat, and sent into the tunnels to hunt down egg thieves, particularly gnomes. (they do love a good fry-up) In addition to the usual stuff on their lifecycle, and as you'd expect, plenty of stuff on traps, (although they certainly aren't the most inventive traps ever featured in this magazine. ) they also include another mythological tale, a sample warren for you to use, which is suitably cramped and convoluted to be very confusing to inexperienced adventurers, and some promotion on the new D&D kobold miniatures. (:sigh:) That bit of slightly tasteless pimping aside, this was well worth the wait, giving these guys all the respect they deserve, and probably more. Tread softly my friends. Under the bed, even small horrors can become your worst nightmare. [/QUOTE]
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